Files
pingpong/types.h
2023-11-10 12:56:21 -08:00

78 lines
1.0 KiB
C

#ifndef TYPES_H_SENTRY
#define TYPES_H_SENTRY
#include <stdlib.h>
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
typedef struct {
float x;
float y;
} vector2;
typedef struct {
float r;
float g;
float b;
} vector3;
typedef struct {
float r;
float g;
float b;
float a;
} vector4;
typedef struct {
float w;
float h;
} rect;
typedef struct {
vector2 point;
vector2 velocity;
vector2 dimension;
vector4 color;
} particle;
struct node {
struct node *next;
particle data;
};
typedef struct {
struct node *first;
struct node *last;
} queue;
typedef struct {
int is_running;
int last_frame_time;
struct ball {
vector2 point;
vector2 velocity;
vector2 dimension;
} ball;
struct player {
vector2 point;
vector2 dimension;
float vy;
int score;
int up;
int down;
} player_one, player_two;
queue particles;
} game_state;
#endif