ifeq ($(OS),Windows_NT)
    DETECTED_OS := windows
else
    UNAME_S := $(shell uname -s)

    ifeq ($(UNAME_S),Darwin)
        DETECTED_OS := macos
    else ifeq ($(UNAME_S),Linux)
        DETECTED_OS := linux
    else
        DETECTED_OS := unknown
	endif
endif

CC = clang

UFLAGS =
FLAGS = -ansi -D_POSIX_C_SOURCE=200809L -pedantic -pedantic-errors -Wall -Wextra -fno-caret-diagnostics -fno-show-column -Wno-missing-field-initializers -Wno-unused-function -Wno-unused-parameter -Wno-unused-variable -Wno-unused-but-set-variable
		# -pedantic-errors

ifeq ($(DETECTED_OS),macos)
	UFLAGS = -gldb
	INCLUDE = -I./sdl/include/ 
	LIBS = ./sdl/lib/arm-macos/libSDL2.a -lm
	FRAMEWORKS = -framework Cocoa -framework IOKit -framework CoreAudio -framework AudioToolbox -framework ForceFeedback -framework Carbon -framework GameController -framework Metal -framework QuartzCore -framework CoreHaptics
else ifeq ($(DETECTED_OS),linux)
	UFLAGS = -ggdb
	INCLUDE = -I./sdl/include/
	LIBS = ./sdl/lib/x86_64-linux/libSDL2.a -lm -lX11
	FRAMEWORKS = 
else ifeq ($(DETECTED_OS),windows)
	INCLUDE = 
	LIBS = 
	FRAMEWORKS = 
else
	INCLUDE = 
	LIBS = 
	FRAMEWORKS = 
endif

EXE=handmadehero

default: libhandmade $(EXE)

libhandmade: handmade.c
	@ $(CC) $(FLAGS) $(UFLAGS) -fPIC -shared $(INCLUDE) $^ $(LIBS) $(FRAMEWORKS) -o libhandmade.so

$(EXE): sdl_handmade.c libhandmade
	@ $(CC) $(FLAGS) $(UFLAGS) $(INCLUDE) sdl_handmade.c $(LIBS) $(FRAMEWORKS) -o $@

run:
	./$(EXE)

tags: $(OBJS)
	ctags -R *.h *.c

clean:
	@rm -rf $(EXE) $(EXE).dSYM libhandmade.so libhandmade.so.dSYM
