Added a program icon.
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@@ -20,7 +20,7 @@ UFLAGS =
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# hence we ignore the incompliance in our code.
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# NOTE: We allow function declrations with specifying void
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# (ex, void test() is allowed).
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FLAGS = -ansi -pedantic -pedantic-errors -Wno-long-long \
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FLAGS = -ansi -pedantic -pedantic-errors -Wno-long-long -Wno-overlength-strings \
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-Wno-strict-prototypes -Wall -Wextra -fno-caret-diagnostics \
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-fno-show-column -Wno-missing-field-initializers \
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-Wno-unused-function -Wno-unused-parameter -Wno-unused-variable \
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+117200
File diff suppressed because it is too large
Load Diff
@@ -25,6 +25,8 @@
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#include <x86intrin.h>
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#endif
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#include "program_icon.c"
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#define RESOLUTION_WIDTH 960
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#define RESOLUTION_HEIGHT 540
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@@ -727,12 +729,40 @@ S32 main(S32 argc, char *argv[])
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if(Window) {
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SDL_Renderer *Renderer;
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SDL_Surface* icon;
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Uint32 rmask, gmask, bmask, amask;
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SDL_DisplayMode display_mode;
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SDL_GetCurrentDisplayMode(0, &display_mode);
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Renderer = SDL_CreateRenderer(Window, -1, SDL_RENDERER_PRESENTVSYNC);
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SDL_SetWindowPosition(Window, (display_mode.w - RESOLUTION_WIDTH),
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(display_mode.h - RESOLUTION_HEIGHT));
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/* Set program icon. */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int shift = (program_icon.bytes_per_pixel == 3) ? 8 : 0;
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rmask = 0xff000000 >> shift;
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gmask = 0x00ff0000 >> shift;
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bmask = 0x0000ff00 >> shift;
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amask = 0x000000ff >> shift;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = (program_icon.bytes_per_pixel == 3) ? 0 : 0xff000000;
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#endif
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icon = SDL_CreateRGBSurfaceFrom(
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(void *)program_icon.pixel_data,
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program_icon.width, program_icon.height,
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program_icon.bytes_per_pixel * 8,
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program_icon.bytes_per_pixel * program_icon.width,
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rmask, gmask, bmask, amask);
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SDL_SetWindowIcon(Window, icon);
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SDL_FreeSurface(icon);
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/* "Wayland needs an event loop and rendering or it won't function."
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* https://github.com/libsdl-org/SDL/issues/7699#issuecomment-1545684792 */
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/* NOTE: This means that we need to readraw to even resize the
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@@ -751,6 +781,7 @@ S32 main(S32 argc, char *argv[])
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void *BaseAddress = (void *)(0);
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#endif
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GlobalRunning = TRUE;
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Dimension = SDLGetWindowDimension(Window);
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