Day 36 complete.

This commit is contained in:
igor
2026-04-17 21:51:15 -07:00
parent 9bc7fa3b52
commit 1c1bea8a05
4 changed files with 52 additions and 3 deletions
+42
View File
@@ -84,6 +84,36 @@ static void DrawRectangle(game_offscreen_buffer *Buffer, F32 RealMinX, F32 RealM
}
}
#pragma pack(push, 1)
typedef struct bitmap_header {
U16 FileType;
U32 FileSize;
U16 Reserved1;
U16 Reserved2;
U32 BitmapOffset;
U32 Size;
S32 Width;
S32 Height;
U16 Planes;
U16 BitsPerPixel;
} bitmap_header;
#pragma pack(pop)
static U32 *LoadBMP(thread_context *Thread, debug_read_file_result (*DEBUGPlatformReadEntireFile)(thread_context *Thread, const char *), char *FileName)
{
U32 *Result = 0;
debug_read_file_result ReadResult = DEBUGPlatformReadEntireFile(Thread, FileName);
if(ReadResult.ContentsSize > 0) {
bitmap_header *Header = (bitmap_header *)ReadResult.Contents;
U32 *Pixels = (U32 *)((U8 *)ReadResult.Contents + Header->BitmapOffset);
Result = Pixels;
}
return Result;
}
void UpdateAndRender(thread_context *Thread, game_memory *Memory, game_input *Input, game_offscreen_buffer *Buffer, game_sound_output_buffer *SoundBuffer)
{
@@ -100,6 +130,8 @@ void UpdateAndRender(thread_context *Thread, game_memory *Memory, game_input *In
GameState = (game_state *)Memory->PermanentStorage;
if(!Memory->IsInitialized) {
GameState->PixelPointer = LoadBMP(Thread, Memory->DEBUGPlatformReadEntireFile, "data/test_background.bmp");
GameState->PlayerP.AbsTileX = 2;
GameState->PlayerP.AbsTileY = 3;
GameState->PlayerP.OffsetX = 5.0f;
@@ -341,6 +373,16 @@ void UpdateAndRender(thread_context *Thread, game_memory *Memory, game_input *In
F32 PlayerTop = ScreenCenterY - MetersToPixels*PlayerHeight;
DrawRectangle(Buffer, PlayerLeft, PlayerTop, PlayerLeft + MetersToPixels*PlayerWidth, PlayerTop + MetersToPixels*PlayerHeight, PlayerR, PlayerG, PlayerB);
#if 0
U32 *Source = GameState->PixelPointer;
U32 *Dest = (U32 *)Buffer->Memory;
for(S32 Y = 0; Y < Buffer->Height; Y++) {
for(S32 X = 0; X < Buffer->Width; X++) {
*Dest++ = *Source++;
}
}
#endif
GameOutputSound(GameState, SoundBuffer, 400);
}