Clean up.
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+3
-6
@@ -86,7 +86,8 @@ typedef struct game_input {
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game_button_state MouseButtons[5];
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S32 MouseX, MouseY, MouseZ; /* NOTE: MouseZ is the wheel. */
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/* TODO: Insert clock value here . . . */
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F32 SecondsToAdvanceOverUpdate;
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game_controller_input Controllers[5];
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} game_input;
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@@ -135,11 +136,7 @@ void UpdateAndRender(thread_context *Thread, game_memory *Memory,
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*/
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typedef struct game_state {
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S32 ToneHz;
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S32 GreenOffset;
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S32 BlueOffset;
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F32 tSine;
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void *filler;
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} game_state;
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#endif
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