Day 28 complete.
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+2
-2
@@ -831,8 +831,6 @@ S32 main(S32 argc, char *argv[])
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OldInput = &Input[1];
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memset(&Input, 0, sizeof(Input));
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NewInput->SecondsToAdvanceOverUpdate = TargetSecondsPerFrame;
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GlobalPerfCountFrequency = SDL_GetPerformanceFrequency();
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Game = SDLLoadGameCode(SDLState.DLLPath);
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@@ -855,6 +853,8 @@ S32 main(S32 argc, char *argv[])
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F64 MCPF;
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#endif
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NewInput->dtForFrame = TargetSecondsPerFrame;
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LastCounter = SDLGetWallClock();
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#if __x86_64__ || __i386__
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