Added a profiler.
This commit is contained in:
@@ -45,7 +45,7 @@ ifeq ($(OS),OS_MACOS)
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-framework Metal -framework QuartzCore \
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-framework CoreHaptics
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else ifeq ($(OS),OS_LINUX)
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FLAGS = -ggdb -D_POSIX_C_SOURCE=200809L -no-pie
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FLAGS = -ggdb -D_POSIX_C_SOURCE=200809L -no-pie -fno-omit-frame-pointer
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INCLUDE = -I./libs/include/
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LIBS = ./libs/lib/x86_64-linux/libSDL3.a -lm -lX11
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FRAMEWORKS =
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@@ -73,8 +73,11 @@ watch:
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inotifywait -q -q -e 'modify' . && clear && make -B; \
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done
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perf:
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perf record --call-graph dwarf ./$(EXE)
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run:
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@ ./$(EXE)
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@ clear; ./$(EXE)
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clean:
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@ rm -rf $(EXE) $(EXE).dSYM libhandmade.so libhandmade.so.dSYM
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+39
-43
@@ -90,9 +90,6 @@ static void draw_rectangle(struct game_offscreen_buffer *buffer,
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if(max_y > height)
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max_y = height;
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/*unsigned int color = (unsigned int)((round_float_to_int(r * 255.0f) << 16) |
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(round_float_to_int(g * 255.0f) << 8) |
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(round_float_to_int(b * 255.0f) << 0));*/
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color = (unsigned int)((round_float_to_int(255.0f) << 24) |
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(round_float_to_int(r * 255.0f) << 16) |
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(round_float_to_int(g * 255.0f) << 8) |
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@@ -337,19 +334,19 @@ static void move_player(struct game_state *game_state,
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tile_map = game_state->world->tile_map;
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if((dd_player.x != 0.0f) && (dd_player.y != 0.0f))
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dd_player = V2Multiply(0.7071067811865475244f, dd_player);
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dd_player = v2_multiply(0.7071067811865475244f, dd_player);
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player_speed = 10.0f;
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dd_player = V2Multiply(player_speed, dd_player);
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dd_player = v2_multiply(player_speed, dd_player);
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dd_player = V2Add(dd_player, V2Unary(V2Multiply(1.5f, entity->dp)));
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dd_player = v2_add(dd_player, v2_unary(v2_multiply(1.5f, entity->dp)));
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old_player_p = entity->p;
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new_player_p = old_player_p;
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player_delta = V2Add(V2Multiply(0.5f, V2Multiply(Square(dt), dd_player)),
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V2Multiply(dt, entity->dp));
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new_player_p.offset = V2Add(player_delta, new_player_p.offset);
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entity->dp = V2Add(V2Multiply(dt, dd_player), entity->dp);
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player_delta = v2_add(v2_multiply(0.5f, v2_multiply(square(dt), dd_player)),
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v2_multiply(dt, entity->dp));
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new_player_p.offset = v2_add(player_delta, new_player_p.offset);
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entity->dp = v2_add(v2_multiply(dt, dd_player), entity->dp);
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new_player_p = recannonicalize_position(tile_map, new_player_p);
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{
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@@ -402,42 +399,44 @@ static void move_player(struct game_state *game_state,
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r.y = -1;
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}
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entity->dp = V2Subtract(entity->dp,
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V2Multiply(1*InnerProduct(entity->dp, r), r));
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entity->dp = v2_subtract(entity->dp,
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v2_multiply(1*inner_product(entity->dp, r), r));
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} else {
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entity->p = new_player_p;
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}
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#else
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unsigned int MinTileX = 0;
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unsigned int MinTileY = 0;
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unsigned int OnePastMaxTileX = 0;
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unsigned int OnePastMaxTileY = 0;
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unsigned int abs_tile_z = game_state->PlayerP.abs_tile_z;
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tile_map_position BestPlayerP = game_state->PlayerP;
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F32 BestDistance = LengthSq(player_delta);
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for(unsigned int abs_tile_y = MinTileY;
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abs_tile_y != OnePastMaxTileY;
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unsigned int min_tile_x = 0;
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unsigned int min_tile_y = 0;
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unsigned int one_past_max_tile_x = 0;
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unsigned int one_past_max_tile_y = 0;
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unsigned int abs_tile_z = game_state->player_p.abs_tile_z;
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tile_map_position best_player_p = game_state->player_p;
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F32 best_distance = length_sq(player_delta);
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for(unsigned int abs_tile_y = min_tile_y;
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abs_tile_y != one_past_max_tile_y;
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abs_tile_y++)
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{
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for(unsigned int abs_tile_x = MinTileX;
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abs_tile_x != OnePastMaxTileX;
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for(unsigned int abs_tile_x = min_tile_x;
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abs_tile_x != one_past_max_tile_x;
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abs_tile_x++)
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{
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tile_map_position TestTileP =
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CenteredTilePoint(abs_tile_x, abs_tile_y, abs_tile_z);
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unsigned int TileValue = get_tile_value_by_pos(tile_map, TestTileP);
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if(IsTileValueEmpty(TileValue)) {
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v2 MinCorner = V2Multiply(-0.5f,
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tile_map_position test_tile_p =
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centered_tile_point(abs_tile_x, abs_tile_y, abs_tile_z);
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unsigned int tile_value =
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get_tile_value_by_pos(tile_map, test_tile_p);
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if(is_tile_value_empty(tile_value)) {
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v2 min_corner = v2_multiply(-0.5f,
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(v2){ tile_map->tile_side_in_meters,
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tile_map->tile_side_in_meters });
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v2 MaxCorner = V2Multiply(-0.5f,
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v2 max_corner = v2_multiply(-0.5f,
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(v2){ tile_map->tile_side_in_meters,
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tile_map->tile_side_in_meters });
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tile_map_difference RelNewPlayerP =
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SubtractInF32(tile_map, &TestTileP, &new_player_p);
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v2 TestP = ClosestPointInRectangle(MinCorner, MaxCorner,
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RelNewPlayerP);
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tile_map_difference rel_new_player_p =
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subtract_in_f32(tile_map, &test_tile_p, &new_player_p);
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v2 test_p = closest_point_in_rectangle(min_corner,
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max_corner,
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rel_new_player_p);
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if(...) {
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}
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}
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@@ -846,10 +845,6 @@ void update_and_render(struct thread_context *thread,
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}
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}
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/*draw_rectangle(buffer, 0.0f, 0.0f,
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(F32)buffer->Width, (F32)buffer->Height,
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0.0f, 1.0f, 0.0f);*/
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draw_bitmap(buffer, &game_state->backdrop, 0.0f, 0.0f, 0, 0);
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screen_center_x = 0.5f * (float)buffer->width;
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@@ -894,8 +889,8 @@ void update_and_render(struct thread_context *thread,
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Center.y = screen_center_y + meters_to_pixels *
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game_state->camera_p.offset.y -
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(float)rel_row*(float)tile_side_in_pixels;
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Min = V2Subtract(Center, TileSide);
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Max = V2Add(Center, TileSide);
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Min = v2_subtract(Center, TileSide);
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Max = v2_add(Center, TileSide);
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draw_rectangle(buffer, Min, Max, Gray, Gray, Gray);
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}
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}
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@@ -934,12 +929,13 @@ void update_and_render(struct thread_context *thread,
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player_ground_point_y - meters_to_pixels*entity->height;
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player_width_height.x = entity->width;
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player_width_height.x = entity->height;
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player_width_height.y = entity->height;
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draw_rectangle(buffer, player_left_top,
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V2Add(player_left_top, V2Multiply(meters_to_pixels,
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player_width_height)),
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player_r, player_g, player_b);
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v2_add(player_left_top,
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v2_multiply(meters_to_pixels,
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player_width_height)),
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player_r, player_g, player_b);
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bitmap = &game_state->hero_bitmaps[entity->facing_direction];
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draw_bitmap(buffer, &bitmap->torso,
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+9
-9
@@ -7,7 +7,7 @@ struct v2 {
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float e[2];
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};
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struct v2 V2(float x, float y)
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struct v2 v2(float x, float y)
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{
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struct v2 result;
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@@ -17,7 +17,7 @@ struct v2 V2(float x, float y)
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return result;
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}
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struct v2 V2Multiply(float a, struct v2 b)
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struct v2 v2_multiply(float a, struct v2 b)
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{
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struct v2 result;
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@@ -27,7 +27,7 @@ struct v2 V2Multiply(float a, struct v2 b)
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return result;
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}
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struct v2 V2Unary(struct v2 a)
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struct v2 v2_unary(struct v2 a)
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{
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struct v2 result;
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@@ -37,7 +37,7 @@ struct v2 V2Unary(struct v2 a)
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return result;
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}
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struct v2 V2Add(struct v2 a, struct v2 b)
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struct v2 v2_add(struct v2 a, struct v2 b)
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{
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struct v2 result;
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@@ -47,7 +47,7 @@ struct v2 V2Add(struct v2 a, struct v2 b)
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return result;
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}
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struct v2 V2Subtract(struct v2 a, struct v2 b)
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struct v2 v2_subtract(struct v2 a, struct v2 b)
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{
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struct v2 result;
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@@ -57,7 +57,7 @@ struct v2 V2Subtract(struct v2 a, struct v2 b)
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return result;
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}
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float Square(float a)
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float square(float a)
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{
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float result;
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@@ -66,15 +66,15 @@ float Square(float a)
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return result;
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}
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float InnerProduct(struct v2 a, struct v2 b)
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float inner_product(struct v2 a, struct v2 b)
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{
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float result = a.x*b.x + a.y*b.y;
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return result;
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}
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float LengthSq(struct v2 a)
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float length_sq(struct v2 a)
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{
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float result = InnerProduct(a, a);
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float result = inner_product(a, a);
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return result;
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}
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+3
-3
@@ -225,9 +225,9 @@ subtract_in_float(struct tile_map *tile_map,
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d_tile_z = (float)a->abs_tile_z - (float)b->abs_tile_z;
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result.d_xy = V2Add(V2Multiply(tile_map->tile_side_in_meters,
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d_tile_xy),
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V2Subtract(a->offset, b->offset));
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result.d_xy = v2_add(v2_multiply(tile_map->tile_side_in_meters,
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d_tile_xy),
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v2_subtract(a->offset, b->offset));
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/* TODO: Incomplete . . . */
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result.d_z = tile_map->tile_side_in_meters*d_tile_z;
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+128
@@ -0,0 +1,128 @@
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#ifndef PROFILER_H
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#define PROFILER_H
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#ifndef PROFILER
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#define PROFILER 1
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#endif
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#if PROFILER
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#include <stdlib.h> /* malloc */
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#include <string.h> /* memset */
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#include <time.h> /* clock_gettime */
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#include <stdio.h>
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unsigned long long profiler_get_time()
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{
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struct timespec ts;
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if(clock_gettime(CLOCK_MONOTONIC_RAW, &ts) == 0) {
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return (unsigned long long)ts.tv_sec * 1000000000ULL +
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(unsigned long long)ts.tv_nsec;
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}
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return 0ULL;
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}
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struct profiler_block {
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const char *name;
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unsigned long long start;
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unsigned long long end;
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};
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struct profiler_tree_node {
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struct profiler_block data;
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struct profiler_tree_node *parent; /* null for root node */
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struct profiler_tree_node *prev_sibling; /* doubly-linked list */
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struct profiler_tree_node *next_sibling;
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int children_count;
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struct profiler_tree_node *first_child;
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struct profiler_tree_node *last_child;
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};
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struct profiler_tree_node *profiler_root_node = 0;
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struct profiler_tree_node *profiler_last_node = 0;
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static struct profiler_tree_node *profiler_tree_node(const char *name)
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{
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struct profiler_tree_node *node =
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malloc(sizeof(struct profiler_tree_node));
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memset(node, 0, sizeof(struct profiler_tree_node));
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node->data.name = name;
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return node;
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}
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void profiler_begin(const char *name)
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{
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if(!profiler_root_node) { /* create root node */
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profiler_root_node = profiler_tree_node("TOTAL");
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profiler_last_node = profiler_root_node;
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}
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struct profiler_tree_node *node = profiler_tree_node(name);
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node->data.start = profiler_get_time();
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node->parent = profiler_last_node;
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if(!profiler_last_node->last_child) {
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profiler_last_node->first_child = node;
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profiler_last_node->last_child = node;
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} else {
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profiler_last_node->last_child->next_sibling = node;
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node->prev_sibling = profiler_last_node->last_child;
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profiler_last_node->last_child = node;
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}
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profiler_last_node->children_count++;
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profiler_last_node = node;
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}
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static void profiler_do_print(struct profiler_tree_node *node,
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int indent_level)
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{
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if(node) {
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unsigned long long difference;
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int i;
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for(i = 0; i < indent_level; i++)
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fprintf(stderr, " ");
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difference = node->data.end - node->data.start;
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fprintf(stderr, "[%s] %lld ns (%.6f ms)\n",
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node->data.name,
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difference,
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(double)(difference) / 1000000.0);
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if(node->first_child) {
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profiler_do_print(node->first_child, indent_level+1);
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}
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if(node->next_sibling) {
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profiler_do_print(node->next_sibling, indent_level);
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}
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}
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}
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void profiler_print()
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{
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profiler_do_print(profiler_root_node->first_child, 0);
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}
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void profiler_end()
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{
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profiler_last_node->data.end = profiler_get_time();
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profiler_last_node = profiler_last_node->parent;
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}
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#else
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#define profiler_begin(...)
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#define profiler_end(...)
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#define profiler_print(...)
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#endif
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#endif /* profiler_h */
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+23
-6
@@ -766,26 +766,36 @@ U64 __rdtsc()
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}
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#endif
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#include "profiler.h"
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int main(int argc, char *argv[])
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{
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struct sdl_state sdl_state;
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SDL_Window *window;
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int i;
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memset(&sdl_state, 0, sizeof(sdl_state));
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sdl_get_exe_dir_path(sdl_state.exe_dir_path, sizeof(sdl_state.exe_dir_path));
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sdl_get_exe_dir_path(sdl_state.exe_dir_path,
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sizeof(sdl_state.exe_dir_path));
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sdl_get_dll_path(sdl_state.dll_path, sizeof(sdl_state.dll_path),
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sdl_state.exe_dir_path);
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD)) {
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if(!SDL_Init(SDL_INIT_VIDEO)) {
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/* TODO: This didn't work . . . */
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}
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/* NOTE: It takes roughly half a second to initialize
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* SDL_INIT_GAMEPAD. */
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if(!SDL_InitSubSystem(SDL_INIT_GAMEPAD)) {
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/* TODO: This didn't work . . . */
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}
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sdl_init_controllers();
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/* NOTE: Create hidden window so that a blank window doesn't appear
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* before everything is ready. */
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* before everything is ready. */
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/* TODO: SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, in non-debug
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* build */
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window = SDL_CreateWindow("Handmade Hero",
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@@ -793,6 +803,7 @@ int main(int argc, char *argv[])
|
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SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE |
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SDL_WINDOW_HIGH_PIXEL_DENSITY /*|
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SDL_WINDOW_ALWAYS_ON_TOP*/);
|
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|
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if(window) {
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const SDL_DisplayMode *display_mode;
|
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|
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@@ -837,7 +848,8 @@ int main(int argc, char *argv[])
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memset(&temp_context, 0, sizeof(temp_context));
|
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|
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/* TODO: Make it a global. */
|
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pointer_cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
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pointer_cursor =
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SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
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SDL_SetCursor(pointer_cursor);
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#if !BUILD_INTERNAL
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if(SDL_ShowCursor(SDL_DISABLE) < 0) {
|
||||
@@ -872,6 +884,9 @@ int main(int argc, char *argv[])
|
||||
sound_output.samples_per_second / 15;
|
||||
|
||||
#if 0
|
||||
if(!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
|
||||
/* TODO: This didn't work . . . */
|
||||
}
|
||||
sdl_init_sound(sound_output.SamplesPerSecond,
|
||||
sound_output.SamplesPerSecond * sound_output.BytesPerSample /
|
||||
60);
|
||||
@@ -880,7 +895,8 @@ int main(int argc, char *argv[])
|
||||
|
||||
sound_output.Samples = calloc(sound_output.SamplesPerSecond,
|
||||
sound_output.BytesPerSample);
|
||||
/*sound_output.Samples = malloc(sound_output.SecondaryBufferSize);*/
|
||||
/*sound_output.Samples =
|
||||
malloc(sound_output.SecondaryBufferSize);*/
|
||||
/* NOTE: calloc auto clears to zero */
|
||||
/* sdl_clear_sound_buffer(&sound_output); */
|
||||
#endif
|
||||
@@ -947,7 +963,8 @@ int main(int argc, char *argv[])
|
||||
|
||||
game = sdl_load_game_code(sdl_state.dll_path);
|
||||
|
||||
SDL_ShowWindow(window); // Everything is ready; display the window.
|
||||
/* Everything is ready; display the window.*/
|
||||
SDL_ShowWindow(window);
|
||||
|
||||
fps_last_counter = sdl_get_wall_clock();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user