Day 25 done.
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@@ -33,9 +33,16 @@ typedef struct sdl_sound_output {
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/* NOTE: We choose 1024 only because MacOS's MAXPATHLEN says such a value.
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* For example, linux/limits.h PATH_MAX says 4096. */
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#define SDL_STATE_PATH_SIZE 1024
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typedef struct sdl_replay_buffer {
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char ReplayFilename[SDL_STATE_PATH_SIZE];
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void *MemoryBlock;
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} sdl_replay_buffer;
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typedef struct sdl_state {
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U64 TotalSize;
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void *GameMmemoryBlock;
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sdl_replay_buffer ReplayBuffers[4];
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S32 RecordingHandle;
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S32 InputRecordingIndex;
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