Half of day 38 complete.

This commit is contained in:
igor
2026-04-21 23:12:00 -07:00
parent 40c34f2b9d
commit 61ace3a058
4 changed files with 169 additions and 18 deletions
+29 -11
View File
@@ -110,7 +110,11 @@ static void DrawBitmap(game_offscreen_buffer *Buffer, loaded_bitmap *Bitmap, F32
U32 *Dest = (U32 *)DestRow;
U32 *Source = SourceRow;
for(S32 X = MinX; X < MaxX; X++) {
*Dest++ = *Source++;
if((*Source >> 24) > 128)
*Dest = *Source;
Dest++;
Source++;
}
DestRow += Buffer->Pitch;
SourceRow -= Bitmap->Width;
@@ -147,29 +151,43 @@ static loaded_bitmap DEBUGLoadBMP(thread_context *Thread, debug_read_file_result
loaded_bitmap Result;
memset(&Result, 0, sizeof(Result));
// NOTE: Byte order in memory is AA BB GG RR, bottom up.
// Littel-endian: 0xRRGGBBAA
debug_read_file_result ReadResult = DEBUGPlatformReadEntireFile(Thread, FileName);
if(ReadResult.ContentsSize > 0) {
bitmap_header *Header = (bitmap_header *)ReadResult.Contents;
U32 *Pixels = (U32 *)((U8 *)ReadResult.Contents + Header->BitmapOffset);
Result.Pixels = Pixels;
Result.Width = Header->Width;
Result.Width = Header->Width;
Result.Height = Header->Height;
// TODO: Is this too outdated? As of 2026, this loads fine on little-endian.
// Maybe my BMP uses a newer format.
/*
// NOTE: The byte order in memory is determined by the Header.
U32 RedMask = Header->RedMask;
U32 GreenMask = Header->GreenMask;
U32 BlueMask = Header->BlueMask;
U32 AlphaMask = ~(RedMask | GreenMask | BlueMask);
bit_scan_result RedShift = FindLeastSignificantSetBit(RedMask);
bit_scan_result GreenShift = FindLeastSignificantSetBit(GreenMask);
bit_scan_result BlueShift = FindLeastSignificantSetBit(BlueMask);
bit_scan_result AlphaShift = FindLeastSignificantSetBit(AlphaMask);
ASSERT(RedShift.Found);
ASSERT(GreenShift.Found);
ASSERT(BlueShift.Found);
ASSERT(AlphaShift.Found);
U32 *SourceDest = Pixels;
for(S32 Y = 0; Y < Header->Height; Y++) {
for(S32 X = 0; X < Header->Width; X++) {
*SourceDest = (*SourceDest >> 8) | (*SourceDest << 24);
SourceDest++;
U32 C = *SourceDest;
*SourceDest = ((((C >> AlphaShift.Index) & 0xFF) << 24) |
(((C >> RedShift.Index ) & 0xFF) << 16) |
(((C >> GreenShift.Index) & 0xFF) << 8) |
(((C >> BlueShift.Index ) & 0xFF) << 8));
}
}
*/
}
return Result;