Half of day 38 complete.

This commit is contained in:
igor
2026-04-21 23:12:00 -07:00
parent 40c34f2b9d
commit 61ace3a058
4 changed files with 169 additions and 18 deletions
+99 -2
View File
@@ -1,7 +1,97 @@
#ifndef CORE_H_SENTRY #ifndef CORE_H_SENTRY
#define CORE_H_SENTRY #define CORE_H_SENTRY
/* ---- Types ---------------------------------------------------------- */ /* ---- Environment Detection ------------------------------------------ */
/* Architecture */
#ifndef ARCHITECTURE_X64
#define ARCHITECTURE_X64 0
#endif
#ifndef ARCHITECTURE_X86
#define ARCHITECTURE_X86 0
#endif
#ifndef ARCHITECTURE_ARM64
#define ARCHITECTURE_ARM64 0
#endif
#ifndef ARCHITECTURE_ARM32
#define ARCHITECTURE_ARM32 0
#endif
#if defined(__x86_64__) || defined(__x86_64) || defined(__amd64__) || defined(__amd64)
#undef ARCHITECTURE_X64
#define ARCHITECTURE_X64 1
#elif defined(i386) || defined(__i386) || defined(__i386__)
#undef ARCHITECTURE_X86
#define ARCHITECTURE_X86 1
#elif defined(__aarch64__)
#undef ARCHITECTURE_ARM64
#define ARCHITECTURE_ARM64 1
#elif defined(__arm__)
#undef ARCHITECTURE_ARM32
#define ARCHITECTURE_ARM32 1
#else
#error Unknown not architecture . . .
#endif
/* OS */
#ifndef OS_WINDOWS
#define OS_WINDOWS 0
#endif
#ifndef OS_MACOS
#define OS_MACOS 0
#endif
#ifndef OS_LINUX
#define OS_LINUX 0
#endif
#if defined(_WIN32)
#undef OS_WINDOWS
#define OS_WINDOWS 1
#elif defined(__APPLE__) && defined(__MACH__)
#undef OS_MACOS
#define OS_MACOS 1
#elif defined(__linux__)
#undef OS_LINUX
#define OS_LINUX 1
#else
#error Unknown Operating System . . .
#endif
/* Compiler */
#ifndef COMPILER_MSVC
#define COMPILER_MSVC 0
#endif
#ifndef COMPILER_CLANG
#define COMPILER_CLANG 0
#endif
#ifndef COMPILER_GCC
#define COMPILER_GCC 0
#endif
#if _MSC_VER
#undef COMPILER_MSVC
#define COMPILER_MSVC 1
#elif __clang__
#undef COMPILER_CLANG
#define COMPILER_CLANG 1
#elif __GNUC__
#undef COMPILER_GCC
#define COMPILER_GCC 1
#else
#error Unknown compiler . . .
#endif
/* ---- Switches ------------------------------------------------------- */
#ifndef BUILD_DEBUG #ifndef BUILD_DEBUG
#define BUILD_DEBUG 1 #define BUILD_DEBUG 1
@@ -11,6 +101,8 @@
#define BUILD_INTERNAL 1 #define BUILD_INTERNAL 1
#endif #endif
/* ---- Types ---------------------------------------------------------- */
#ifndef TRUE #ifndef TRUE
#define TRUE 1 #define TRUE 1
#endif #endif
@@ -51,7 +143,7 @@ typedef double F64;
/* ---- Asserts -------------------------------------------------------- */ /* ---- Asserts -------------------------------------------------------- */
#define TRAP() __builtin_trap() #define TRAP() __builtin_trap() // TODO: GCC and CLANG thing; not supported on MSVC.
#define ASSERT_ALWAYS(x) do { if(!(x)) { TRAP(); } } while(0) #define ASSERT_ALWAYS(x) do { if(!(x)) { TRAP(); } } while(0)
#if BUILD_DEBUG #if BUILD_DEBUG
@@ -81,6 +173,11 @@ typedef double F64;
#define MAX_U16 (U16)0xffff #define MAX_U16 (U16)0xffff
#define MAX_U8 (U8)0xff #define MAX_U8 (U8)0xff
#define MIN_U64 (U64)0x0
#define MIN_U32 (U32)0x0
#define MIN_U16 (U16)0x0
#define MIN_U8 (U8)0x0
#define MAX_S64 (S64)0x7fffffffffffffff #define MAX_S64 (S64)0x7fffffffffffffff
#define MAX_S32 (S32)0x7fffffff #define MAX_S32 (S32)0x7fffffff
#define MAX_S16 (S16)0x7fff #define MAX_S16 (S16)0x7fff
+29 -11
View File
@@ -110,7 +110,11 @@ static void DrawBitmap(game_offscreen_buffer *Buffer, loaded_bitmap *Bitmap, F32
U32 *Dest = (U32 *)DestRow; U32 *Dest = (U32 *)DestRow;
U32 *Source = SourceRow; U32 *Source = SourceRow;
for(S32 X = MinX; X < MaxX; X++) { for(S32 X = MinX; X < MaxX; X++) {
*Dest++ = *Source++; if((*Source >> 24) > 128)
*Dest = *Source;
Dest++;
Source++;
} }
DestRow += Buffer->Pitch; DestRow += Buffer->Pitch;
SourceRow -= Bitmap->Width; SourceRow -= Bitmap->Width;
@@ -147,29 +151,43 @@ static loaded_bitmap DEBUGLoadBMP(thread_context *Thread, debug_read_file_result
loaded_bitmap Result; loaded_bitmap Result;
memset(&Result, 0, sizeof(Result)); memset(&Result, 0, sizeof(Result));
// NOTE: Byte order in memory is AA BB GG RR, bottom up.
// Littel-endian: 0xRRGGBBAA
debug_read_file_result ReadResult = DEBUGPlatformReadEntireFile(Thread, FileName); debug_read_file_result ReadResult = DEBUGPlatformReadEntireFile(Thread, FileName);
if(ReadResult.ContentsSize > 0) { if(ReadResult.ContentsSize > 0) {
bitmap_header *Header = (bitmap_header *)ReadResult.Contents; bitmap_header *Header = (bitmap_header *)ReadResult.Contents;
U32 *Pixels = (U32 *)((U8 *)ReadResult.Contents + Header->BitmapOffset); U32 *Pixels = (U32 *)((U8 *)ReadResult.Contents + Header->BitmapOffset);
Result.Pixels = Pixels; Result.Pixels = Pixels;
Result.Width = Header->Width; Result.Width = Header->Width;
Result.Height = Header->Height; Result.Height = Header->Height;
// TODO: Is this too outdated? As of 2026, this loads fine on little-endian. // NOTE: The byte order in memory is determined by the Header.
// Maybe my BMP uses a newer format.
/* U32 RedMask = Header->RedMask;
U32 GreenMask = Header->GreenMask;
U32 BlueMask = Header->BlueMask;
U32 AlphaMask = ~(RedMask | GreenMask | BlueMask);
bit_scan_result RedShift = FindLeastSignificantSetBit(RedMask);
bit_scan_result GreenShift = FindLeastSignificantSetBit(GreenMask);
bit_scan_result BlueShift = FindLeastSignificantSetBit(BlueMask);
bit_scan_result AlphaShift = FindLeastSignificantSetBit(AlphaMask);
ASSERT(RedShift.Found);
ASSERT(GreenShift.Found);
ASSERT(BlueShift.Found);
ASSERT(AlphaShift.Found);
U32 *SourceDest = Pixels; U32 *SourceDest = Pixels;
for(S32 Y = 0; Y < Header->Height; Y++) { for(S32 Y = 0; Y < Header->Height; Y++) {
for(S32 X = 0; X < Header->Width; X++) { for(S32 X = 0; X < Header->Width; X++) {
*SourceDest = (*SourceDest >> 8) | (*SourceDest << 24); U32 C = *SourceDest;
SourceDest++;
*SourceDest = ((((C >> AlphaShift.Index) & 0xFF) << 24) |
(((C >> RedShift.Index ) & 0xFF) << 16) |
(((C >> GreenShift.Index) & 0xFF) << 8) |
(((C >> BlueShift.Index ) & 0xFF) << 8));
} }
} }
*/
} }
return Result; return Result;
+34
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@@ -5,6 +5,7 @@
math.h. */ math.h. */
#include <math.h> #include <math.h>
#include <string.h> // memset
S32 RoundF32toS32(F32 Real32) S32 RoundF32toS32(F32 Real32)
{ {
@@ -36,5 +37,38 @@ F32 ATan2(F32 Y, F32 X)
return Result; return Result;
} }
typedef struct bit_scan_result {
B32 Found;
U32 Index;
} bit_scan_result;
static bit_scan_result FindLeastSignificantSetBit(U32 Value)
{
bit_scan_result Result;
memset(&Result, 0, sizeof(Result));
#if COMPILER_MSVC
Result.Found = _BitScanForward(&Result.Index, Value); // TODO: I have not tested this.
#elif COMPILER_CLANG
Result.Index = __builtin_ffsll(Value); // NOTE: It is a GCC function, but is supported by clang compiler.
// https://gcc.gnu.org/onlinedocs/gcc/Bit-Operation-Builtins.html
if(Result.Index) {
Result.Found = TRUE;
if(Result.Index > 0)
Result.Index--;
}
#else
for(U32 Test = 0; Test < 32; Test++) {
if(Value & (1 << Test)) {
Result.Index = Test;
Result.Found = TRUE;
break;
}
}
#endif
return Result;
}
#endif #endif
+7 -5
View File
@@ -16,12 +16,12 @@
#include <unistd.h> /* close, write, read, readlink, unlink */ #include <unistd.h> /* close, write, read, readlink, unlink */
#include <dlfcn.h> /* dlopen */ #include <dlfcn.h> /* dlopen */
#include <sys/stat.h> /* stat */ #include <sys/stat.h> /* stat */
#if __APPLE__ && __MACH__ #if OS_MACOS
#include <mach-o/dyld.h> /* _NSGetExecutablePath */ #include <mach-o/dyld.h> /* _NSGetExecutablePath */
#endif #endif
/* NOTE: This is so it compiles on ARM. */ /* NOTE: This is so it compiles on ARM. */
#if __x86_64__ || __i386__ #if ARCHITECTURE_X64 || ARCHITECTURE_X86
#include <x86intrin.h> #include <x86intrin.h>
#endif #endif
@@ -447,7 +447,7 @@ static void SDLUnloadGameCode(sdl_game_code *GameCode)
void GetExecutablePath(char *path, size_t path_size) void GetExecutablePath(char *path, size_t path_size)
{ {
#if __APPLE__ && __MACH__ #if OS_MACOS
U32 size; U32 size;
#else #else
ssize_t size; ssize_t size;
@@ -456,7 +456,7 @@ void GetExecutablePath(char *path, size_t path_size)
if(path_size > 0) { if(path_size > 0) {
path[0] = '\0'; path[0] = '\0';
#if __APPLE__ && __MACH__ #if OS_MACOS
size = path_size; size = path_size;
if(_NSGetExecutablePath(path, &size) != 0) { /* NOTE: Not an if(_NSGetExecutablePath(path, &size) != 0) { /* NOTE: Not an
absolute absolute
@@ -490,7 +490,7 @@ static void SDLGetDLLPath(char *path, size_t path_size, char *exe_path)
snprintf(path, path_size, "%s%s", exe_path, GAME_DLL_NAME); snprintf(path, path_size, "%s%s", exe_path, GAME_DLL_NAME);
} }
#if !(__x86_64__ || __i386__) #if !(ARCHITECTURE_X64 || ARCHITECTURE_X86)
U64 __rdtsc() U64 __rdtsc()
{ {
return 0; return 0;
@@ -529,8 +529,10 @@ void SDLSetProgramIcon(SDL_Window *Window)
} else { } else {
/* TODO: This didn't work . . . SDL_GetError() */ /* TODO: This didn't work . . . SDL_GetError() */
} }
} }
#include "handmade_intrinsics.h"
S32 main(S32 argc, char *argv[]) S32 main(S32 argc, char *argv[])
{ {
sdl_state SDLState; sdl_state SDLState;