Clean up after core.h updates.
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+5
-5
@@ -13,9 +13,9 @@ typedef struct debug_read_file_result {
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void *Contents;
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} debug_read_file_result;
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internal debug_read_file_result DEBUGPlatformReadEntireFile(const char *Filename);
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internal B32 DEBUGPlatformWriteEntireFile(const char *Filename, U32 MemorySize, void *Memory);
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internal void DEBUGPlatformFreeFileMemory(void *Memory);
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static debug_read_file_result DEBUGPlatformReadEntireFile(const char *Filename);
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static B32 DEBUGPlatformWriteEntireFile(const char *Filename, U32 MemorySize, void *Memory);
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static void DEBUGPlatformFreeFileMemory(void *Memory);
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#endif
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///////////////////////////////////////////////////////////////////////////////
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@@ -81,7 +81,7 @@ typedef struct game_input {
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inline game_controller_input *GetController(game_input *Input, S32 ControllerIndex)
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{
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Assert((U32)ControllerIndex < ArrayCount(Input->Controllers));
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Assert((U32)ControllerIndex < ARRAY_SIZE(Input->Controllers));
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game_controller_input *Result = &(Input->Controllers[ControllerIndex]);
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return Result;
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}
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@@ -101,7 +101,7 @@ typedef struct game_memory {
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// F32 SecondsElapsed;
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// } game_clocks;
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internal void GameUpdateAndRender(game_memory *Memory, game_input *Input, game_offscreen_buffer *Buffer, game_sound_output_buffer *SoundBuffer);
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static void GameUpdateAndRender(game_memory *Memory, game_input *Input, game_offscreen_buffer *Buffer, game_sound_output_buffer *SoundBuffer);
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//
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//
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