Day 36. 25:01. Need to draw assets.
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@@ -6,9 +6,9 @@ typedef struct tile_map_position {
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U32 AbsTileY;
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U32 AbsTileZ;
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/* NOTE: Tile-relative X and Y. */
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F32 TileRelX;
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F32 TileRelY;
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/* NOTE: X and Y relative to tile center. */
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F32 OffsetX;
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F32 OffsetY;
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} tile_map_position;
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typedef struct tile_chunk_position {
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