Game code is now loaded dynamically.
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@@ -39,11 +39,16 @@ endif
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EXE=handmadehero
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$(EXE): sdl_handmade.cpp
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$(CC) $(FLAGS) $(UFLAGS) $(INCLUDE) $^ $(LIBS) $(FRAMEWORKS) -o $@
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default: libhandmade $(EXE)
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libhandmade: handmade.cpp
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$(CC) $(FLAGS) $(UFLAGS) -fPIC -shared $(INCLUDE) $^ $(LIBS) $(FRAMEWORKS) -o libhandmade.so
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$(EXE): sdl_handmade.cpp libhandmade
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$(CC) $(FLAGS) $(UFLAGS) $(INCLUDE) sdl_handmade.cpp $(LIBS) $(FRAMEWORKS) -o $@
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tags: $(OBJS)
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ctags -R *.h *.c
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clean:
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rm -rf $(EXE) $(EXE).dSYM
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rm -rf $(EXE) $(EXE).dSYM libhandmade.so
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