Game code is now loaded dynamically.

This commit is contained in:
2026-03-18 00:02:50 -07:00
parent 5b4f3e2218
commit aef23bd6cd
5 changed files with 68 additions and 18 deletions
+42 -6
View File
@@ -1,6 +1,7 @@
#include "core.h"
#include "handmade.h"
#include "sdl_handmade.h"
#include "handmade.cpp"
#include <SDL.h>
#include <sys/mman.h> // mmap
@@ -8,10 +9,10 @@
#include <string.h> // memset
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h> // fstat
#include <fcntl.h> // open
#include <unistd.h> // close, read
#include <dlfcn.h> // dlopen
// NOTE: This is so it compiles on ARM.
#if __x86_64__ || __i386__
@@ -35,7 +36,7 @@ static U32 SafeTruncateUInt64(U64 Value)
return Result;
}
static debug_read_file_result DEBUGPlatformReadEntireFile(const char *Filename)
debug_read_file_result DEBUGPlatformReadEntireFile(const char *Filename)
{
debug_read_file_result Result = {0};
S32 FileHandle = open(Filename, O_RDONLY);
@@ -77,7 +78,7 @@ static debug_read_file_result DEBUGPlatformReadEntireFile(const char *Filename)
return Result;
}
static B32 DEBUGPlatformWriteEntireFile(const char *Filename, U32 MemorySize, void *Memory)
B32 DEBUGPlatformWriteEntireFile(const char *Filename, U32 MemorySize, void *Memory)
{
S32 FileHandle = open(Filename, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH);
if(FileHandle == -1)
@@ -100,7 +101,7 @@ static B32 DEBUGPlatformWriteEntireFile(const char *Filename, U32 MemorySize, vo
return true;
}
static void DEBUGPlatformFreeFileMemory(void *Memory)
void DEBUGPlatformFreeFileMemory(void *Memory)
{
if(Memory)
free(Memory);
@@ -279,6 +280,8 @@ static void SDLProcessMessages(game_controller_input *KeyboardController)
bool AltKeyWasDown = (Event.key.keysym.mod & KMOD_ALT);
if(KeyCode == SDLK_F4 && AltKeyWasDown)
GlobalRunning = false;
if(KeyCode == SDLK_ESCAPE)
GlobalRunning = false;
} break;
default: {
@@ -321,8 +324,36 @@ static F32 SDLGetSecondsElapsed(U64 Start, U64 End)
return (F32)(End - Start) / (F32)GlobalPerfCountFrequency;
}
typedef struct sdl_game_code {
void *GameCode;
void (*UpdateAndRender)(game_memory *, game_input *, game_offscreen_buffer *, game_sound_output_buffer *);
B32 IsValid;
} sdl_game_code;
static sdl_game_code SDLLoadGameCode()
{
sdl_game_code Result = {0};
Result.GameCode = dlopen("./libhandmade.so", RTLD_NOW);
if(Result.GameCode) {
Result.UpdateAndRender = (void(*)(game_memory *, game_input *, game_offscreen_buffer *, game_sound_output_buffer *))dlsym(Result.GameCode, "UpdateAndRender");
if(!Result.UpdateAndRender) {
// TODO: Diagnostic.
fprintf(stderr, "%s\n", dlerror());
}
} else {
// TODO: Diagnostic.
fprintf(stderr, "%s\n", dlerror());
}
return Result;
}
S32 main(S32 argc, char *argv[])
{
sdl_game_code Game = SDLLoadGameCode();
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO)) {
/* TODO: This didn't work . . . */
}
@@ -373,6 +404,10 @@ S32 main(S32 argc, char *argv[])
GameMemory.PermanentStorage = mmap(BaseAddress, TotalStorageSize, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
GameMemory.TransientStorage = (U8 *)(GameMemory.PermanentStorage) + GameMemory.PermanentStorageSize;
GameMemory.DEBUGPlatformReadEntireFile = DEBUGPlatformReadEntireFile;
GameMemory.DEBUGPlatformWriteEntireFile = DEBUGPlatformWriteEntireFile;
GameMemory.DEBUGPlatformFreeFileMemory = DEBUGPlatformFreeFileMemory;
if(SoundOutput.Samples && GameMemory.PermanentStorage && GameMemory.TransientStorage) {
game_input Input[2];
game_input *NewInput = &Input[0];
@@ -480,7 +515,8 @@ S32 main(S32 argc, char *argv[])
Buffer.Width = GlobalBackbuffer.Width;
Buffer.Height = GlobalBackbuffer.Height;
Buffer.Pitch = GlobalBackbuffer.Pitch;
GameUpdateAndRender(&GameMemory, NewInput, &Buffer, &SoundBuffer);
if(Game.UpdateAndRender)
Game.UpdateAndRender(&GameMemory, NewInput, &Buffer, &SoundBuffer);
SDLFillSoundBuffer(&SoundOutput, BytesToWrite);
U64 WorkCounter = SDLGetWallClock();