Day 34 complete.
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#include "handmade_tile.h"
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static tile_chunk *GetTileChunk(tile_map *TileMap,
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U32 TileChunkX, U32 TileChunkY)
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{
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tile_chunk *TileChunk = NULL;
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if((TileChunkX >= 0) && (TileChunkX < TileMap->TileChunkCountX) &&
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(TileChunkY >= 0) && (TileChunkY < TileMap->TileChunkCountY))
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{
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TileChunk = &TileMap->TileChunks[TileChunkY *
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TileMap->TileChunkCountX +
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TileChunkX];
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}
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return TileChunk;
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}
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static void CannonicalizeCoord(tile_map *TileMap, U32 *Tile, F32 *TileRel)
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{
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/* NOTE: The world is assumed to be toroidal topology. If you step off
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one end, you come back on the other. */
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S32 Offset = RoundF32toS32(*TileRel / TileMap->TileSideInMeters);
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*Tile += Offset;
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*TileRel -= (F32)Offset * TileMap->TileSideInMeters;
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ASSERT(*TileRel >= -0.5f*TileMap->TileSideInMeters);
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ASSERT(*TileRel <= 0.5f*TileMap->TileSideInMeters);
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}
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static tile_map_position RecannonicalizePosition(tile_map *TileMap,
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tile_map_position Pos)
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{
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tile_map_position Result = Pos;
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CannonicalizeCoord(TileMap, &Result.AbsTileX, &Result.TileRelX);
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CannonicalizeCoord(TileMap, &Result.AbsTileY, &Result.TileRelY);
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return Result;
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}
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static tile_chunk_position GetChunkPositionFor(tile_map *TileMap,
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U32 AbsTileX, U32 AbsTileY)
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{
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tile_chunk_position Result;
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Result.TileChunkX = AbsTileX >> TileMap->ChunkShift;
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Result.TileChunkY = AbsTileY >> TileMap->ChunkShift;
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Result.RelTileX = AbsTileX & TileMap->ChunkMask;
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Result.RelTileY = AbsTileY & TileMap->ChunkMask;
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return Result;
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}
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static U32 GetTileValueUnchecked(tile_map *TileMap, tile_chunk *TileChunk,
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U32 TileX, U32 TileY)
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{
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U32 TileChunkValue;
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ASSERT(TileChunk);
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ASSERT(TileX < TileMap->ChunkDim);
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ASSERT(TileY < TileMap->ChunkDim);
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TileChunkValue = TileChunk->Tiles[TileY * TileMap->ChunkDim + TileX];
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return TileChunkValue;
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}
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static U32 GetTileChunkValue(tile_map *TileMap, tile_chunk *TileChunk,
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U32 TestTileX, U32 TestTileY)
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{
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U32 TileChunkValue = 0;
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if(TileChunk) {
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TileChunkValue = GetTileValueUnchecked(TileMap,
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TileChunk,
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TestTileX, TestTileY);
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}
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return TileChunkValue;
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}
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static void SetTileValueUnchecked(tile_map *TileMap, tile_chunk *TileChunk,
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U32 TileX, U32 TileY, U32 TileValue)
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{
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ASSERT(TileChunk);
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ASSERT(TileX < TileMap->ChunkDim);
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ASSERT(TileY < TileMap->ChunkDim);
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TileChunk->Tiles[TileY * TileMap->ChunkDim + TileX] = TileValue;
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}
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static void SetTileChunkValue(tile_map *TileMap, tile_chunk *TileChunk,
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U32 TestTileX, U32 TestTileY, U32 TileValue)
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{
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SetTileValueUnchecked(TileMap,
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TileChunk,
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TestTileX, TestTileY,
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TileValue);
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}
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static U32 GetTileValue(tile_map *TileMap, U32 AbsTileX, U32 AbsTileY)
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{
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tile_chunk_position ChunkPos = GetChunkPositionFor(TileMap,
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AbsTileX,
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AbsTileY);
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tile_chunk *TileChunk = GetTileChunk(TileMap,
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ChunkPos.TileChunkX,
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ChunkPos.TileChunkY);
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U32 TileChunkValue = GetTileChunkValue(TileMap, TileChunk,
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ChunkPos.RelTileX,
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ChunkPos.RelTileY);
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return TileChunkValue;
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}
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static B32 IsTileMapPointEmpty(tile_map *TileMap, tile_map_position CanPos)
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{
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B32 Empty;
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U32 TileChunkValue = GetTileValue(TileMap,
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CanPos.AbsTileX,
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CanPos.AbsTileY);
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Empty = (TileChunkValue == 0);
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return Empty;
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}
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static void SetTileValue(memory_arena *Arena,
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tile_map *TileMap,
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U32 AbsTileX, U32 AbsTileY,
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U32 TileValue)
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{
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tile_chunk_position ChunkPos;
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tile_chunk *TileChunk;
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ChunkPos = GetChunkPositionFor(TileMap, AbsTileX, AbsTileY);
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TileChunk = GetTileChunk(TileMap,
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ChunkPos.TileChunkX,
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ChunkPos.TileChunkY);
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ASSERT(TileChunk); /* TODO: On-deman tile chunk creation. */
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SetTileChunkValue(TileMap, TileChunk,
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ChunkPos.RelTileX,
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ChunkPos.RelTileY,
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TileValue);
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}
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