Day 34 complete.

This commit is contained in:
igor
2026-04-15 11:58:51 -07:00
parent 713738b9f3
commit cd0ed29b30
5 changed files with 316 additions and 199 deletions
+144
View File
@@ -0,0 +1,144 @@
#include "handmade_tile.h"
static tile_chunk *GetTileChunk(tile_map *TileMap,
U32 TileChunkX, U32 TileChunkY)
{
tile_chunk *TileChunk = NULL;
if((TileChunkX >= 0) && (TileChunkX < TileMap->TileChunkCountX) &&
(TileChunkY >= 0) && (TileChunkY < TileMap->TileChunkCountY))
{
TileChunk = &TileMap->TileChunks[TileChunkY *
TileMap->TileChunkCountX +
TileChunkX];
}
return TileChunk;
}
static void CannonicalizeCoord(tile_map *TileMap, U32 *Tile, F32 *TileRel)
{
/* NOTE: The world is assumed to be toroidal topology. If you step off
one end, you come back on the other. */
S32 Offset = RoundF32toS32(*TileRel / TileMap->TileSideInMeters);
*Tile += Offset;
*TileRel -= (F32)Offset * TileMap->TileSideInMeters;
ASSERT(*TileRel >= -0.5f*TileMap->TileSideInMeters);
ASSERT(*TileRel <= 0.5f*TileMap->TileSideInMeters);
}
static tile_map_position RecannonicalizePosition(tile_map *TileMap,
tile_map_position Pos)
{
tile_map_position Result = Pos;
CannonicalizeCoord(TileMap, &Result.AbsTileX, &Result.TileRelX);
CannonicalizeCoord(TileMap, &Result.AbsTileY, &Result.TileRelY);
return Result;
}
static tile_chunk_position GetChunkPositionFor(tile_map *TileMap,
U32 AbsTileX, U32 AbsTileY)
{
tile_chunk_position Result;
Result.TileChunkX = AbsTileX >> TileMap->ChunkShift;
Result.TileChunkY = AbsTileY >> TileMap->ChunkShift;
Result.RelTileX = AbsTileX & TileMap->ChunkMask;
Result.RelTileY = AbsTileY & TileMap->ChunkMask;
return Result;
}
static U32 GetTileValueUnchecked(tile_map *TileMap, tile_chunk *TileChunk,
U32 TileX, U32 TileY)
{
U32 TileChunkValue;
ASSERT(TileChunk);
ASSERT(TileX < TileMap->ChunkDim);
ASSERT(TileY < TileMap->ChunkDim);
TileChunkValue = TileChunk->Tiles[TileY * TileMap->ChunkDim + TileX];
return TileChunkValue;
}
static U32 GetTileChunkValue(tile_map *TileMap, tile_chunk *TileChunk,
U32 TestTileX, U32 TestTileY)
{
U32 TileChunkValue = 0;
if(TileChunk) {
TileChunkValue = GetTileValueUnchecked(TileMap,
TileChunk,
TestTileX, TestTileY);
}
return TileChunkValue;
}
static void SetTileValueUnchecked(tile_map *TileMap, tile_chunk *TileChunk,
U32 TileX, U32 TileY, U32 TileValue)
{
ASSERT(TileChunk);
ASSERT(TileX < TileMap->ChunkDim);
ASSERT(TileY < TileMap->ChunkDim);
TileChunk->Tiles[TileY * TileMap->ChunkDim + TileX] = TileValue;
}
static void SetTileChunkValue(tile_map *TileMap, tile_chunk *TileChunk,
U32 TestTileX, U32 TestTileY, U32 TileValue)
{
SetTileValueUnchecked(TileMap,
TileChunk,
TestTileX, TestTileY,
TileValue);
}
static U32 GetTileValue(tile_map *TileMap, U32 AbsTileX, U32 AbsTileY)
{
tile_chunk_position ChunkPos = GetChunkPositionFor(TileMap,
AbsTileX,
AbsTileY);
tile_chunk *TileChunk = GetTileChunk(TileMap,
ChunkPos.TileChunkX,
ChunkPos.TileChunkY);
U32 TileChunkValue = GetTileChunkValue(TileMap, TileChunk,
ChunkPos.RelTileX,
ChunkPos.RelTileY);
return TileChunkValue;
}
static B32 IsTileMapPointEmpty(tile_map *TileMap, tile_map_position CanPos)
{
B32 Empty;
U32 TileChunkValue = GetTileValue(TileMap,
CanPos.AbsTileX,
CanPos.AbsTileY);
Empty = (TileChunkValue == 0);
return Empty;
}
static void SetTileValue(memory_arena *Arena,
tile_map *TileMap,
U32 AbsTileX, U32 AbsTileY,
U32 TileValue)
{
tile_chunk_position ChunkPos;
tile_chunk *TileChunk;
ChunkPos = GetChunkPositionFor(TileMap, AbsTileX, AbsTileY);
TileChunk = GetTileChunk(TileMap,
ChunkPos.TileChunkX,
ChunkPos.TileChunkY);
ASSERT(TileChunk); /* TODO: On-deman tile chunk creation. */
SetTileChunkValue(TileMap, TileChunk,
ChunkPos.RelTileX,
ChunkPos.RelTileY,
TileValue);
}