Windows build ready. Program icon, however, exceeds string length on MSVC.
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+5
-6
@@ -103,14 +103,10 @@ typedef struct game_memory {
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B32 IsInitialized;
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U64 PermanentStorageSize;
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void *PermanentStorage; /* WARNING: This memory is REQUIRED to be zero
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initialized!!! (Done by the OS
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layer.) */
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void *PermanentStorage; /* WARNING: This memory is REQUIRED to be zero initialized!!! (Done by the OS layer.) */
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U64 TransientStorageSize;
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void *TransientStorage; /* WARNING: This memory is REQUIRED to be zero
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initialized!!! (Done by the OS
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layer.) */
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void *TransientStorage; /* WARNING: This memory is REQUIRED to be zero initialized!!! (Done by the OS layer.) */
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#if BUILD_INTERNAL
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debug_read_file_result (*DEBUGPlatformReadEntireFile)(thread_context *Thread,const char *);
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@@ -124,6 +120,9 @@ typedef struct game_memory {
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F32 SecondsElapsed;
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} game_clocks;*/
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#if OS_WINDOWS
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__declspec(dllexport)
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#endif
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void UpdateAndRender(thread_context *Thread, game_memory *Memory,
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game_input *Input, game_offscreen_buffer *Buffer,
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game_sound_output_buffer *SoundBuffer);
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