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handmadehero/sdl_handmade.h
T

39 lines
748 B
C

#ifndef SDL_HANDMADE_H
#define SDL_HANDMADE_H
#include "core.h"
#include <SDL.h>
#if !defined(BUILD_DEBUG)
# define BUILD_DEBUG 1
#endif
#if !defined(BUILD_INTERNAL) // NOTE: Added in by igor.
# define BUILD_INTERNAL 1
#endif
typedef struct sdl_window_dimension {
S32 Width;
S32 Height;
} sdl_window_dimension;
typedef struct offscreen_buffer {
// Pixels are always 32-bit and have the bytes in BGRX (little-endian).
SDL_Texture *Texture;
void *Memory;
S32 Width;
S32 Height;
S32 Pitch;
} offscreen_buffer;
typedef struct sdl_sound_output {
S32 SamplesPerSecond;
S32 BytesPerSample;
S32 SecondaryBufferSize;
F32 tSine;
S32 LatencySampleCount;
void *Samples;
} sdl_sound_output;
#endif