Files
handmadehero/handmade_tile.c
T
2026-07-14 13:21:04 -07:00

228 lines
7.2 KiB
C

#include "handmade_tile.h"
static struct tile_chunk *
GetTileChunk(struct tile_map *TileMap,
unsigned int TileChunkX, unsigned int TileChunkY,
unsigned int TileChunkZ)
{
struct tile_chunk *TileChunk = NULL;
if((TileChunkX >= 0) && (TileChunkX < TileMap->TileChunkCountX) &&
(TileChunkY >= 0) && (TileChunkY < TileMap->TileChunkCountY) &&
(TileChunkZ >= 0) && (TileChunkZ < TileMap->TileChunkCountZ))
{
TileChunk =
&TileMap->TileChunks[(TileChunkZ * TileMap->TileChunkCountY *
TileMap->TileChunkCountX) +
(TileChunkY*TileMap->TileChunkCountX) + TileChunkX];
}
return TileChunk;
}
static struct tile_chunk_position
GetChunkPositionFor(struct tile_map *TileMap,
unsigned int AbsTileX, unsigned int AbsTileY,
unsigned int AbsTileZ)
{
struct tile_chunk_position Result;
Result.TileChunkX = AbsTileX >> TileMap->ChunkShift;
Result.TileChunkY = AbsTileY >> TileMap->ChunkShift;
Result.TileChunkZ = AbsTileZ;
Result.RelTileX = AbsTileX & TileMap->ChunkMask;
Result.RelTileY = AbsTileY & TileMap->ChunkMask;
return Result;
}
static unsigned int
GetTileValueUnchecked(struct tile_map *TileMap,
struct tile_chunk *TileChunk,
unsigned int TileX, unsigned int TileY)
{
ASSERT(TileChunk);
ASSERT(TileX < TileMap->ChunkDim);
ASSERT(TileY < TileMap->ChunkDim);
unsigned int TileChunkValue =
TileChunk->Tiles[TileY * TileMap->ChunkDim + TileX];
return TileChunkValue;
}
static unsigned int
GetTileChunkValue(struct tile_map *TileMap, struct tile_chunk *TileChunk,
unsigned int TestTileX, unsigned int TestTileY)
{
unsigned int TileChunkValue = 0;
if(TileChunk && TileChunk->Tiles) {
TileChunkValue =
GetTileValueUnchecked(TileMap, TileChunk, TestTileX, TestTileY);
}
return TileChunkValue;
}
static unsigned int
GetTileValue(struct tile_map *TileMap,
unsigned int AbsTileX, unsigned int AbsTileY,
unsigned int AbsTileZ)
{
struct tile_chunk_position ChunkPos =
GetChunkPositionFor(TileMap, AbsTileX, AbsTileY, AbsTileZ);
struct tile_chunk *TileChunk =
GetTileChunk(TileMap, ChunkPos.TileChunkX, ChunkPos.TileChunkY,
ChunkPos.TileChunkZ);
unsigned int TileChunkValue =
GetTileChunkValue(TileMap, TileChunk, ChunkPos.RelTileX,
ChunkPos.RelTileY);
return TileChunkValue;
}
static int IsTileValueEmpty(unsigned int TileValue)
{
int Empty = ((TileValue == 1) || (TileValue == 3) || (TileValue == 4));
return Empty;
}
static unsigned int GetTileValueByPos(struct tile_map *TileMap,
struct tile_map_position Pos)
{
unsigned int TileChunkValue =
GetTileValue(TileMap, Pos.AbsTileX, Pos.AbsTileY, Pos.AbsTileZ);
return TileChunkValue;
}
static void SetTileValueUnchecked(struct tile_map *TileMap,
struct tile_chunk *TileChunk,
unsigned int TileX, unsigned int TileY,
unsigned int TileValue)
{
ASSERT(TileChunk);
ASSERT(TileX < TileMap->ChunkDim);
ASSERT(TileY < TileMap->ChunkDim);
TileChunk->Tiles[TileY * TileMap->ChunkDim + TileX] = TileValue;
}
static void SetTileChunkValue(struct tile_map *TileMap,
struct tile_chunk *TileChunk,
unsigned int TestTileX, unsigned int TestTileY,
unsigned int TileValue)
{
if(TileChunk && TileChunk->Tiles) {
SetTileValueUnchecked(TileMap, TileChunk, TestTileX, TestTileY,
TileValue);
}
}
static int IsTileMapPointEmpty(struct tile_map *TileMap,
struct tile_map_position Pos)
{
unsigned int TileChunkValue = GetTileValueByPos(TileMap, Pos);
int Empty = IsTileValueEmpty(TileChunkValue);
return Empty;
}
static void SetTileValue(struct memory_arena *Arena,
struct tile_map *TileMap,
unsigned int AbsTileX, unsigned int AbsTileY,
unsigned int AbsTileZ, unsigned int TileValue)
{
struct tile_chunk_position ChunkPos =
GetChunkPositionFor(TileMap, AbsTileX, AbsTileY, AbsTileZ);
struct tile_chunk *TileChunk =
GetTileChunk(TileMap, ChunkPos.TileChunkX, ChunkPos.TileChunkY,
ChunkPos.TileChunkZ);
ASSERT(TileChunk);
if(!TileChunk->Tiles) {
unsigned int TileCount = TileMap->ChunkDim*TileMap->ChunkDim;
TileChunk->Tiles = PUSH_ARRAY(Arena, TileCount, unsigned int);
for(unsigned int TileIndex = 0;
TileIndex < TileCount;
TileIndex++)
{
TileChunk->Tiles[TileIndex] = 1;
}
}
SetTileChunkValue(TileMap, TileChunk, ChunkPos.RelTileX,
ChunkPos.RelTileY, TileValue);
}
//
// TODO: Do these belong more in a "positioning" or "geometry" file?
//
static void CannonicalizeCoord(struct tile_map *TileMap, unsigned int *Tile,
float *TileRel)
{
// NOTE: The world is assumed to be toroidal topology. If you step off
// one end, you come back on the other.
int Offset = RoundFloatToInt(*TileRel / TileMap->TileSideInMeters);
*Tile += Offset;
*TileRel -= (float)Offset * TileMap->TileSideInMeters;
ASSERT(*TileRel >= -0.5f*TileMap->TileSideInMeters);
ASSERT(*TileRel <= 0.5f*TileMap->TileSideInMeters);
}
static struct tile_map_position
RecannonicalizePosition(struct tile_map *TileMap,
struct tile_map_position Pos)
{
struct tile_map_position Result = Pos;
CannonicalizeCoord(TileMap, &Result.AbsTileX, &Result.Offset.X);
CannonicalizeCoord(TileMap, &Result.AbsTileY, &Result.Offset.Y);
return Result;
}
static int AreOnSameTile(struct tile_map_position *A,
struct tile_map_position *B)
{
int Result = ((A->AbsTileX == B->AbsTileX) &&
(A->AbsTileY == B->AbsTileY) &&
(A->AbsTileZ == B->AbsTileZ));
return Result;
}
static struct tile_map_difference
SubtractInFloat(struct tile_map *TileMap,
struct tile_map_position *A, struct tile_map_position *B)
{
struct tile_map_difference Result;
struct v2 dTileXY = { ((float)A->AbsTileX - (float)B->AbsTileX),
((float)A->AbsTileY - (float)B->AbsTileY) };
float dTileZ = (float)A->AbsTileZ - (float)B->AbsTileZ;
Result.dXY = V2Add(V2Multiply(TileMap->TileSideInMeters,
dTileXY),
V2Subtract(A->Offset, B->Offset));
// TODO: Incomplete . . .
Result.dZ = TileMap->TileSideInMeters*dTileZ;
return Result;
}
static struct tile_map_position
CenteredTilePoint(unsigned int AbsTileX, unsigned int AbsTileY,
unsigned int AbsTileZ)
{
struct tile_map_position Result;
memset(&Result, 0, sizeof(Result));
Result.AbsTileX = AbsTileX;
Result.AbsTileY = AbsTileY;
Result.AbsTileZ = AbsTileZ;
return Result;
}