Some refactoring.
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77
types.h
Normal file
77
types.h
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@@ -0,0 +1,77 @@
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#ifndef TYPES_H_SENTRY
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#define TYPES_H_SENTRY
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#include <stdlib.h>
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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typedef struct {
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float x;
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float y;
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} vector2;
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typedef struct {
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float r;
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float g;
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float b;
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} vector3;
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typedef struct {
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float r;
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float g;
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float b;
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float a;
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} vector4;
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typedef struct {
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float w;
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float h;
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} rect;
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typedef struct {
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vector2 point;
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vector2 velocity;
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vector2 dimension;
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vector4 color;
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} particle;
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struct node {
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struct node *next;
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particle data;
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};
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typedef struct {
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struct node *first;
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struct node *last;
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} queue;
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typedef struct {
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int is_running;
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int last_frame_time;
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struct ball {
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vector2 point;
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vector2 velocity;
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vector2 dimension;
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} ball;
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struct player {
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vector2 point;
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vector2 dimension;
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float vy;
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int score;
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int up;
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int down;
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} player_one, player_two;
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queue particles;
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} game_state;
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#endif
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