554 lines
15 KiB
C
554 lines
15 KiB
C
#include <stdio.h>
|
|
#include <time.h>
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL_ttf.h>
|
|
|
|
#define TRUE 1
|
|
#define FALSE 0
|
|
|
|
#define WINDOW_WIDTH 800
|
|
#define WINDOW_HEIGHT 600
|
|
|
|
#define FPS 120
|
|
#define TARGET_FRAME_TIME (1000 / FPS)
|
|
|
|
typedef struct {
|
|
int is_running;
|
|
int last_frame_time;
|
|
|
|
struct ball {
|
|
float x;
|
|
float y;
|
|
float width;
|
|
float height;
|
|
float acceleration_x;
|
|
float acceleration_y;
|
|
} ball;
|
|
|
|
struct player {
|
|
float x;
|
|
float y;
|
|
float width;
|
|
float height;
|
|
float acceleration_y;
|
|
int score;
|
|
int up;
|
|
int down;
|
|
} player_one, player_two;
|
|
} game_state;
|
|
|
|
/* --------------------------------------------------------------------- */
|
|
typedef struct {
|
|
float x;
|
|
float y;
|
|
float vel_x;
|
|
float vel_y;
|
|
float w;
|
|
float h;
|
|
float alpha;
|
|
} particle;
|
|
|
|
particle particles[] = {
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
{0, 0, 0, 0, 2, 2, 0},
|
|
};
|
|
|
|
#define PARTICLE_COUNT sizeof(particles) / sizeof(particle)
|
|
/* --------------------------------------------------------------------- */
|
|
|
|
void exit_error(const char *error)
|
|
{
|
|
fprintf(stderr, "%s\n", error);
|
|
exit(1);
|
|
}
|
|
|
|
void initialize_window(SDL_Window **window, SDL_Renderer **renderer)
|
|
{
|
|
int sdl;
|
|
sdl = SDL_Init(SDL_INIT_EVERYTHING);
|
|
if(sdl != 0)
|
|
exit_error("Error initializing SDL.");
|
|
|
|
*window = SDL_CreateWindow(
|
|
NULL,
|
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
WINDOW_WIDTH, WINDOW_HEIGHT,
|
|
SDL_WINDOW_SHOWN);
|
|
if(!window)
|
|
exit_error("Error creating SDL Window.");
|
|
|
|
*renderer = SDL_CreateRenderer(*window, -1, 0);
|
|
if(!renderer)
|
|
exit_error("Error creating SDL Renderer.");
|
|
}
|
|
|
|
void initialized_font(TTF_Font **font)
|
|
{
|
|
int ttf;
|
|
ttf = TTF_Init();
|
|
if(ttf < 0)
|
|
exit_error("Error opening font.");
|
|
|
|
*font = TTF_OpenFont("./iosevka-bold.ttf", 36);
|
|
if(!font)
|
|
exit_error("Error opening font.");
|
|
}
|
|
|
|
void handle_ball(game_state *state, float delta_time)
|
|
{
|
|
if(state->ball.x < state->player_one.x + state->player_one.width &&
|
|
(state->ball.y < state->player_one.y + state->player_one.height &&
|
|
state->ball.y > state->player_one.y))
|
|
{
|
|
state->ball.x = state->player_one.x + state->player_one.width;
|
|
state->ball.acceleration_x *= -1;
|
|
|
|
/* TODO: Add particles. */
|
|
int i;
|
|
for(i = 0; i < (int)(PARTICLE_COUNT); i++) {
|
|
particles[i].vel_x = rand() % 61 + 60;
|
|
particles[i].vel_y = rand() % 121 - 60;
|
|
|
|
particles[i].x = state->ball.x;
|
|
particles[i].y = state->ball.y;
|
|
particles[i].alpha = 255.0f;
|
|
}
|
|
}
|
|
|
|
if(state->ball.x + state->ball.width > state->player_two.x &&
|
|
(state->ball.y < state->player_two.y + state->player_two.height &&
|
|
state->ball.y > state->player_two.y))
|
|
{
|
|
state->ball.x = state->player_two.x - state->ball.width;
|
|
state->ball.acceleration_x *= -1;
|
|
|
|
/* TODO: Add particles. */
|
|
int i;
|
|
for(i = 0; i < (int)(PARTICLE_COUNT); i++) {
|
|
particles[i].vel_x = -(rand() % 61 + 60);
|
|
particles[i].vel_y = rand() % 81 - 40;
|
|
|
|
particles[i].x = state->ball.x + state->ball.width;
|
|
particles[i].y = state->ball.y;
|
|
particles[i].alpha = 255.0f;
|
|
}
|
|
}
|
|
|
|
if(state->ball.x <= 0) {
|
|
state->ball.x = WINDOW_WIDTH / 2;
|
|
state->ball.y = 0;
|
|
state->player_two.score += 1;
|
|
if(state->player_two.score > 5) {
|
|
state->player_two.score = 1;
|
|
state->player_one.score = 0;
|
|
}
|
|
}
|
|
if(state->ball.x >= WINDOW_WIDTH - state->ball.width) {
|
|
state->ball.x = WINDOW_WIDTH / 2;
|
|
state->ball.y = 0;
|
|
state->player_one.score += 1;
|
|
if(state->player_one.score > 5) {
|
|
state->player_one.score = 1;
|
|
state->player_two.score = 0;
|
|
}
|
|
}
|
|
|
|
if(state->ball.y < 0) {
|
|
state->ball.acceleration_y *= -1;
|
|
state->ball.y = 0;
|
|
}
|
|
if(state->ball.y > WINDOW_HEIGHT - state->ball.height) {
|
|
state->ball.acceleration_y *= -1;
|
|
state->ball.y = WINDOW_HEIGHT - state->ball.height;
|
|
}
|
|
|
|
state->ball.x += state->ball.acceleration_x * delta_time;
|
|
state->ball.y += state->ball.acceleration_y * delta_time;
|
|
}
|
|
|
|
void handle_paddles(game_state *state, float delta_time)
|
|
{
|
|
if(state->player_one.up)
|
|
state->player_one.y -= state->player_one.acceleration_y * delta_time;
|
|
if(state->player_one.down)
|
|
state->player_one.y += state->player_one.acceleration_y * delta_time;
|
|
if(state->player_two.up)
|
|
state->player_two.y -= state->player_one.acceleration_y * delta_time;
|
|
if(state->player_two.down)
|
|
state->player_two.y += state->player_one.acceleration_y * delta_time;
|
|
}
|
|
|
|
void render_score(game_state *state, SDL_Renderer *renderer, TTF_Font *font)
|
|
{
|
|
/* Build score strings */
|
|
char *score;
|
|
score = malloc(3*sizeof(char));
|
|
score[0] = (char)(state->player_one.score + 48); /* FIX */
|
|
score[1] = ':';
|
|
score[2] = (char)(state->player_two.score + 48);
|
|
|
|
/* Render */
|
|
SDL_Surface *text;
|
|
SDL_Color color = { 198, 204, 215, 255 };
|
|
text = TTF_RenderText_Solid(font, score, color);
|
|
if (!text)
|
|
exit_error("Error initializing Text.");
|
|
|
|
SDL_Texture *text_texture;
|
|
text_texture = SDL_CreateTextureFromSurface(renderer, text);
|
|
SDL_Rect dest = { WINDOW_WIDTH/2-20, 10, text->w, text->h };
|
|
SDL_RenderCopy(renderer, text_texture, NULL, &dest);
|
|
|
|
/* free */
|
|
SDL_DestroyTexture(text_texture);
|
|
SDL_FreeSurface(text);
|
|
free(score);
|
|
}
|
|
|
|
void render_ball(game_state *state, SDL_Renderer *renderer)
|
|
{
|
|
SDL_Rect ball_rect = { state->ball.x, state->ball.y, state->ball.width,
|
|
state->ball.height };
|
|
SDL_SetRenderDrawColor(renderer, 198, 204, 215, 255);
|
|
SDL_RenderFillRect(renderer, &ball_rect);
|
|
}
|
|
|
|
void render_paddles(game_state *state, SDL_Renderer *renderer)
|
|
{
|
|
SDL_Rect player_one_rect = { state->player_one.x, state->player_one.y,
|
|
state->player_one.width, state->player_one.height };
|
|
SDL_Rect player_two_rect = { state->player_two.x, state->player_two.y,
|
|
state->player_two.width, state->player_two.height };
|
|
|
|
SDL_SetRenderDrawColor(renderer, 215, 78, 66, 255);
|
|
SDL_RenderFillRect(renderer, &player_one_rect);
|
|
|
|
SDL_SetRenderDrawColor(renderer, 16, 133, 255, 255);
|
|
SDL_RenderFillRect(renderer, &player_two_rect);
|
|
}
|
|
|
|
void setup(game_state *state)
|
|
{
|
|
state->is_running = TRUE;
|
|
state->last_frame_time = 0;
|
|
|
|
int i;
|
|
for(i = 0; i < (int)(PARTICLE_COUNT); i++) {
|
|
particles[i].w = rand() % 3 + 1;
|
|
particles[i].y = particles[i].w;
|
|
}
|
|
|
|
state->ball.x = 40;
|
|
state->ball.y = 40;
|
|
state->ball.width = 15;
|
|
state->ball.height = 15;
|
|
state->ball.acceleration_x = 300;
|
|
state->ball.acceleration_y = 400;
|
|
|
|
state->player_one.x = 10;
|
|
state->player_one.y = 10;
|
|
state->player_one.width = 10;
|
|
state->player_one.height = 100;
|
|
state->player_one.acceleration_y = 500;
|
|
state->player_one.score = 0;
|
|
state->player_one.up = FALSE;
|
|
state->player_one.down = FALSE;
|
|
|
|
state->player_two.x = WINDOW_WIDTH - 20;
|
|
state->player_two.y = 10;
|
|
state->player_two.width = 10;
|
|
state->player_two.height = 100;
|
|
state->player_two.acceleration_y = 500;
|
|
state->player_two.score = 0;
|
|
state->player_two.up = FALSE;
|
|
state->player_two.down = FALSE;
|
|
}
|
|
|
|
void process_input(game_state *state)
|
|
{
|
|
SDL_Event event;
|
|
const Uint8 *currentKeyStates;
|
|
SDL_PollEvent(&event);
|
|
currentKeyStates = SDL_GetKeyboardState(NULL);
|
|
|
|
if(currentKeyStates[SDL_SCANCODE_W]) {
|
|
state->player_one.up = TRUE;
|
|
state->player_one.down = FALSE;
|
|
} else if(currentKeyStates[SDL_SCANCODE_S]) {
|
|
state->player_one.up = FALSE;
|
|
state->player_one.down = TRUE;
|
|
} else {
|
|
state->player_one.up = FALSE;
|
|
state->player_one.down = FALSE;
|
|
}
|
|
|
|
if(currentKeyStates[SDL_SCANCODE_UP]) {
|
|
state->player_two.up = TRUE;
|
|
state->player_two.down = FALSE;
|
|
} else if(currentKeyStates[SDL_SCANCODE_DOWN]) {
|
|
state->player_two.up = FALSE;
|
|
state->player_two.down = TRUE;
|
|
} else {
|
|
state->player_two.up = FALSE;
|
|
state->player_two.down = FALSE;
|
|
}
|
|
|
|
switch(event.type) {
|
|
case SDL_QUIT:
|
|
state->is_running = FALSE;
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if(event.key.keysym.sym == SDLK_ESCAPE ||
|
|
event.key.keysym.sym == SDLK_q)
|
|
{
|
|
state->is_running = FALSE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void update(game_state *state)
|
|
{
|
|
int time_to_wait;
|
|
float delta_time;
|
|
int i;
|
|
|
|
time_to_wait = TARGET_FRAME_TIME - (SDL_GetTicks() - state->last_frame_time);
|
|
|
|
if(time_to_wait > 0 && time_to_wait <= TARGET_FRAME_TIME)
|
|
SDL_Delay(time_to_wait);
|
|
|
|
delta_time = (SDL_GetTicks() - state->last_frame_time) / 1000.0f;
|
|
|
|
state->last_frame_time = SDL_GetTicks();
|
|
|
|
handle_ball(state, delta_time);
|
|
handle_paddles(state, delta_time);
|
|
|
|
for(i = 0; i < (int)(PARTICLE_COUNT); i++) {
|
|
particles[i].alpha -= 2.0f;
|
|
if(particles[i].alpha < 0.0f)
|
|
particles[i].alpha = 0.0f;
|
|
|
|
particles[i].x += particles[i].vel_x * delta_time;
|
|
particles[i].y += particles[i].vel_y * delta_time;
|
|
}
|
|
}
|
|
|
|
void render(game_state *state, SDL_Renderer *renderer, TTF_Font *font)
|
|
{
|
|
SDL_SetRenderDrawColor(renderer, 24, 26, 31, 255);
|
|
SDL_RenderClear(renderer);
|
|
|
|
render_paddles(state, renderer);
|
|
render_ball(state, renderer);
|
|
render_score(state, renderer, font);
|
|
|
|
SDL_Rect particle_rect;
|
|
int i;
|
|
for(i = 0; i < (int)(PARTICLE_COUNT); i++) {
|
|
particle_rect.x = particles[i].x;
|
|
particle_rect.y = particles[i].y;
|
|
particle_rect.w = particles[i].w;
|
|
particle_rect.h = particles[i].h;
|
|
|
|
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
|
SDL_SetRenderDrawColor(renderer, 198, 204, 215, (int)particles[i].alpha);
|
|
SDL_RenderFillRect(renderer, &particle_rect);
|
|
}
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
void destroy_window(SDL_Window *window, SDL_Renderer *renderer)
|
|
{
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
}
|
|
|
|
int main()
|
|
{
|
|
srand(time(NULL));
|
|
|
|
game_state state;
|
|
SDL_Window *window = NULL;
|
|
SDL_Renderer *renderer = NULL;
|
|
TTF_Font *font;
|
|
|
|
initialize_window(&window, &renderer);
|
|
initialized_font(&font);
|
|
|
|
setup(&state);
|
|
while(state.is_running) {
|
|
process_input(&state);
|
|
update(&state);
|
|
render(&state, renderer, font);
|
|
}
|
|
|
|
destroy_window(window, renderer);
|
|
|
|
return 0;
|
|
}
|