Files
time_tracker/main.c
2026-02-02 02:07:55 -08:00

234 lines
7.3 KiB
C

#include "base_context_cracking.h"
#include "base_core.h"
#include <stdio.h>
#include <time.h>
#include "sourcecodepro.h"
#include "third_party/raylib/src/raylib.h"
#define TRUE 1
#define FALSE 0
typedef struct {
Vector2 mouse_pos;
Font font;
} global_state;
global_state state;
U64 millis()
{
struct timespec ts;
timespec_get(&ts, TIME_UTC);
U64 ms = (U64)ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
return ms;
}
#if 0
char my_button(int x, int y, int width, int height, int font_size, char *title)
{
char button_pressed = 0;
Vector2 font_dimensions = MeasureTextEx(state.font, title, (float)font_size, 2);
int padding = 10;
Rectangle rect = { x, y, font_dimensions.x + (padding * 2), font_dimensions.y };
Color background_color = LIGHTGRAY;
if(CheckCollisionPointRec(state.mouse_pos, rect)) {
background_color = GRAY;
if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
button_pressed = 1;
}
DrawRectangleRounded(rect, 0.7f, 96, background_color);
DrawTextEx(state.font, title, (Vector2){ x + padding, y }, font_size, 2, BLUE);
return button_pressed;
}
#endif
char activity_button(int x, int y, int width, int height, char *title, F32 font_size, Color color)
{
char button_pressed = 0;
Vector2 font_d = MeasureTextEx(state.font, title, (float)font_size, 2);
Rectangle rect = { x, y, width, height };
if(CheckCollisionPointRec(state.mouse_pos, rect)) {
if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
button_pressed = 1;
}
DrawRectangleRounded(rect, 0.2f, 100, color);
DrawTextEx(state.font, title,
(Vector2){
(rect.x + rect.width / 2.0f - font_d.x / 2.0f),
(rect.y + rect.height / 2.0f - font_d.y / 2.0f)
}, font_size, 2, BLACK);
return button_pressed;
}
enum activity_type {
other,
work,
projects,
gaming,
exercise
};
typedef struct Activity {
enum activity_type activity;
Color color;
U64 began;
U64 ended;
} Activity;
int main(int argc, char *argv[])
{
Activity activities[100];
U32 current_activity = 0;
S32 window_w = 800;
S32 window_h = 450;
InitWindow(window_w, window_h, "Time Tracker");
SetWindowState(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
SetTargetFPS(60);
state.font = LoadFontFromMemory(".ttf", sourcecodepro_ttf, sourcecodepro_ttf_len, 96, NULL, 0);
if(!IsFontValid(state.font)) {
fprintf(stderr, "Unable to load font\n");
return 1;
}
GenTextureMipmaps(&state.font.texture);
SetTextureFilter(state.font.texture, TEXTURE_FILTER_BILINEAR);
U64 now_ms = millis();
U64 lower_bound_ms = now_ms;
U64 upper_bound_ms = now_ms + (1800 * 1000);
// U64 upper_bound_ms = now_ms + (10 * 1000);
printf("%u %u\n", lower_bound_ms, upper_bound_ms);
activities[current_activity].activity = other;
activities[current_activity].color = RED;
activities[current_activity].began = lower_bound_ms;
activities[current_activity].ended = lower_bound_ms;
int font_size = 30;
// DisableEventWaiting();
// EnableEventWaiting();
while(!WindowShouldClose()) {
now_ms = millis();
window_w = GetScreenWidth();
window_h = GetScreenHeight();
state.mouse_pos = GetMousePosition();
if(IsKeyPressed(KEY_Q))
break;
else if(IsKeyPressed(KEY_UP))
font_size += 2;
else if(IsKeyPressed(KEY_DOWN))
font_size -= 2;
activities[current_activity].ended = now_ms;
BeginDrawing();
ClearBackground(BLACK);
DrawRectangleRounded((Rectangle){ 0, 0, window_w, 40 }, 0.0f, 100, GRAY);
for(int i = 0; i <= current_activity; i++) {
// if((activities[i].ended_on - started_on_ms) <= (ended_on_ms - started_on_ms)) {
F32 start_x = (F32)(activities[i].began - lower_bound_ms) / (F32)(upper_bound_ms - lower_bound_ms) * (F32)window_w;
F32 end_x = ((F32)(activities[i].ended - lower_bound_ms) / (F32)(upper_bound_ms - lower_bound_ms)) * window_w;
DrawRectangleRounded((Rectangle){ start_x, 0, end_x - start_x, 40}, 0.0f, 100, activities[i].color);
// }
}
F32 padding_x = 10.0f;
F32 width = (window_w-padding_x*6.0f) / 5.0f;
if(activity_button(padding_x, 60, width, (window_h-70), "Other", font_size, RED)) {
if(activities[current_activity].activity != other) {
printf("Activity OTHER\n");
current_activity++;
activities[current_activity].activity = other;
activities[current_activity].color = RED;
activities[current_activity].began = now_ms;
activities[current_activity].ended = now_ms;
}
}
if(activity_button((padding_x*2)+(width*1), 60, width, (window_h-70), "Work", font_size, BLUE)) {
if(activities[current_activity].activity != work) {
printf("Activity WORK\n");
current_activity++;
activities[current_activity].activity = work;
activities[current_activity].color = BLUE;
activities[current_activity].began = now_ms;
activities[current_activity].ended = now_ms;
}
}
if(activity_button((padding_x*3)+(width*2), 60, width, (window_h-70), "Projects", font_size, YELLOW)) {
if(activities[current_activity].activity != projects) {
printf("Activity PROJECTS\n");
current_activity++;
activities[current_activity].activity = projects;
activities[current_activity].color = YELLOW;
activities[current_activity].began = now_ms;
activities[current_activity].ended = now_ms;
}
}
if(activity_button((padding_x*4)+(width*3), 60, width, (window_h-70), "Gaming", font_size, GREEN)) {
if(activities[current_activity].activity != gaming) {
printf("Activity GAMING\n");
current_activity++;
activities[current_activity].activity = gaming;
activities[current_activity].color = GREEN;
activities[current_activity].began = now_ms;
activities[current_activity].ended = now_ms;
}
}
if(activity_button((padding_x*5)+(width*4), 60, width, (window_h-70), "Exercise", font_size, PURPLE)) {
if(activities[current_activity].activity != exercise) {
printf("Activity EXERCISE\n");
current_activity++;
activities[current_activity].activity = exercise;
activities[current_activity].color = PURPLE;
activities[current_activity].began = now_ms;
activities[current_activity].ended = now_ms;
}
}
// DrawTextEx(state.font, "Hello, world! && How are you?", (Vector2){100, 400}, font_size, 2, BLUE);
EndDrawing();
}
CloseWindow();
return 0;
}