234 lines
7.3 KiB
C
234 lines
7.3 KiB
C
#include "base_context_cracking.h"
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#include "base_core.h"
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#include <stdio.h>
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#include <time.h>
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#include "sourcecodepro.h"
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#include "third_party/raylib/src/raylib.h"
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#define TRUE 1
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#define FALSE 0
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typedef struct {
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Vector2 mouse_pos;
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Font font;
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} global_state;
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global_state state;
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U64 millis()
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{
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struct timespec ts;
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timespec_get(&ts, TIME_UTC);
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U64 ms = (U64)ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
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return ms;
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}
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#if 0
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char my_button(int x, int y, int width, int height, int font_size, char *title)
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{
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char button_pressed = 0;
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Vector2 font_dimensions = MeasureTextEx(state.font, title, (float)font_size, 2);
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int padding = 10;
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Rectangle rect = { x, y, font_dimensions.x + (padding * 2), font_dimensions.y };
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Color background_color = LIGHTGRAY;
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if(CheckCollisionPointRec(state.mouse_pos, rect)) {
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background_color = GRAY;
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if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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button_pressed = 1;
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}
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DrawRectangleRounded(rect, 0.7f, 96, background_color);
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DrawTextEx(state.font, title, (Vector2){ x + padding, y }, font_size, 2, BLUE);
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return button_pressed;
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}
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#endif
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char activity_button(int x, int y, int width, int height, char *title, F32 font_size, Color color)
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{
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char button_pressed = 0;
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Vector2 font_d = MeasureTextEx(state.font, title, (float)font_size, 2);
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Rectangle rect = { x, y, width, height };
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if(CheckCollisionPointRec(state.mouse_pos, rect)) {
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if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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button_pressed = 1;
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}
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DrawRectangleRounded(rect, 0.2f, 100, color);
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DrawTextEx(state.font, title,
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(Vector2){
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(rect.x + rect.width / 2.0f - font_d.x / 2.0f),
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(rect.y + rect.height / 2.0f - font_d.y / 2.0f)
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}, font_size, 2, BLACK);
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return button_pressed;
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}
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enum activity_type {
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other,
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work,
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projects,
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gaming,
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exercise
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};
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typedef struct Activity {
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enum activity_type activity;
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Color color;
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U64 began;
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U64 ended;
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} Activity;
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int main(int argc, char *argv[])
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{
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Activity activities[100];
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U32 current_activity = 0;
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S32 window_w = 800;
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S32 window_h = 450;
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InitWindow(window_w, window_h, "Time Tracker");
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SetWindowState(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
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SetTargetFPS(60);
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state.font = LoadFontFromMemory(".ttf", sourcecodepro_ttf, sourcecodepro_ttf_len, 96, NULL, 0);
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if(!IsFontValid(state.font)) {
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fprintf(stderr, "Unable to load font\n");
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return 1;
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}
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GenTextureMipmaps(&state.font.texture);
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SetTextureFilter(state.font.texture, TEXTURE_FILTER_BILINEAR);
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U64 now_ms = millis();
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U64 lower_bound_ms = now_ms;
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U64 upper_bound_ms = now_ms + (1800 * 1000);
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// U64 upper_bound_ms = now_ms + (10 * 1000);
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printf("%u %u\n", lower_bound_ms, upper_bound_ms);
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activities[current_activity].activity = other;
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activities[current_activity].color = RED;
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activities[current_activity].began = lower_bound_ms;
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activities[current_activity].ended = lower_bound_ms;
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int font_size = 30;
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// DisableEventWaiting();
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// EnableEventWaiting();
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while(!WindowShouldClose()) {
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now_ms = millis();
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window_w = GetScreenWidth();
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window_h = GetScreenHeight();
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state.mouse_pos = GetMousePosition();
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if(IsKeyPressed(KEY_Q))
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break;
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else if(IsKeyPressed(KEY_UP))
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font_size += 2;
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else if(IsKeyPressed(KEY_DOWN))
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font_size -= 2;
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activities[current_activity].ended = now_ms;
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BeginDrawing();
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ClearBackground(BLACK);
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DrawRectangleRounded((Rectangle){ 0, 0, window_w, 40 }, 0.0f, 100, GRAY);
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for(int i = 0; i <= current_activity; i++) {
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// if((activities[i].ended_on - started_on_ms) <= (ended_on_ms - started_on_ms)) {
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F32 start_x = (F32)(activities[i].began - lower_bound_ms) / (F32)(upper_bound_ms - lower_bound_ms) * (F32)window_w;
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F32 end_x = ((F32)(activities[i].ended - lower_bound_ms) / (F32)(upper_bound_ms - lower_bound_ms)) * window_w;
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DrawRectangleRounded((Rectangle){ start_x, 0, end_x - start_x, 40}, 0.0f, 100, activities[i].color);
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// }
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}
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F32 padding_x = 10.0f;
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F32 width = (window_w-padding_x*6.0f) / 5.0f;
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if(activity_button(padding_x, 60, width, (window_h-70), "Other", font_size, RED)) {
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if(activities[current_activity].activity != other) {
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printf("Activity OTHER\n");
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current_activity++;
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activities[current_activity].activity = other;
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activities[current_activity].color = RED;
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activities[current_activity].began = now_ms;
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activities[current_activity].ended = now_ms;
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}
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}
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if(activity_button((padding_x*2)+(width*1), 60, width, (window_h-70), "Work", font_size, BLUE)) {
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if(activities[current_activity].activity != work) {
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printf("Activity WORK\n");
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current_activity++;
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activities[current_activity].activity = work;
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activities[current_activity].color = BLUE;
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activities[current_activity].began = now_ms;
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activities[current_activity].ended = now_ms;
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}
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}
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if(activity_button((padding_x*3)+(width*2), 60, width, (window_h-70), "Projects", font_size, YELLOW)) {
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if(activities[current_activity].activity != projects) {
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printf("Activity PROJECTS\n");
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current_activity++;
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activities[current_activity].activity = projects;
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activities[current_activity].color = YELLOW;
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activities[current_activity].began = now_ms;
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activities[current_activity].ended = now_ms;
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}
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}
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if(activity_button((padding_x*4)+(width*3), 60, width, (window_h-70), "Gaming", font_size, GREEN)) {
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if(activities[current_activity].activity != gaming) {
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printf("Activity GAMING\n");
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current_activity++;
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activities[current_activity].activity = gaming;
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activities[current_activity].color = GREEN;
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activities[current_activity].began = now_ms;
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activities[current_activity].ended = now_ms;
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}
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}
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if(activity_button((padding_x*5)+(width*4), 60, width, (window_h-70), "Exercise", font_size, PURPLE)) {
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if(activities[current_activity].activity != exercise) {
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printf("Activity EXERCISE\n");
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current_activity++;
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activities[current_activity].activity = exercise;
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activities[current_activity].color = PURPLE;
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activities[current_activity].began = now_ms;
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activities[current_activity].ended = now_ms;
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}
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}
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// DrawTextEx(state.font, "Hello, world! && How are you?", (Vector2){100, 400}, font_size, 2, BLUE);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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