Move program icon into a function.
This commit is contained in:
+42
-27
@@ -698,6 +698,42 @@ U64 __rdtsc()
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}
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#endif
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/* TODO: In the future, this should just accept either a bitmap or image
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* path. This is to be determined. One cool feature this might
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* support is displaying certain information in the program icon by
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* drawing into a bitmap. */
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void SDLSetProgramIcon(SDL_Window *Window)
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{
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SDL_Surface *icon;
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U32 Rmask, Gmask, Bmask, Amask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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S32 shift_by = (program_icon.bytes_per_pixel == 3) ? 8 : 0;
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Rmask = 0xff000000 >> shift_by;
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Gmask = 0x00ff0000 >> shift_by;
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Bmask = 0x0000ff00 >> shift_by;
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Amask = 0x000000ff >> shift_by;
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#else
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Rmask = 0x000000ff;
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Gmask = 0x0000ff00;
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Bmask = 0x00ff0000;
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Amask = (program_icon.bytes_per_pixel == 3) ? 0 : 0xff000000;
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#endif
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icon = SDL_CreateRGBSurfaceFrom(
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(void *)program_icon.pixel_data,
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program_icon.width, program_icon.height,
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program_icon.bytes_per_pixel * 8,
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program_icon.bytes_per_pixel * program_icon.width,
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Rmask, Gmask, Bmask, Amask);
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if(icon) {
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SDL_SetWindowIcon(Window, icon);
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SDL_FreeSurface(icon);
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} else {
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/* TODO: This didn't work . . . SDL_GetError() */
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}
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}
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S32 main(S32 argc, char *argv[])
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{
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sdl_state SDLState;
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@@ -729,9 +765,6 @@ S32 main(S32 argc, char *argv[])
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if(Window) {
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SDL_Renderer *Renderer;
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SDL_Surface* icon;
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Uint32 rmask, gmask, bmask, amask;
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SDL_DisplayMode display_mode;
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SDL_GetCurrentDisplayMode(0, &display_mode);
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@@ -739,30 +772,6 @@ S32 main(S32 argc, char *argv[])
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SDL_SetWindowPosition(Window, (display_mode.w - RESOLUTION_WIDTH),
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(display_mode.h - RESOLUTION_HEIGHT));
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/* Set program icon. */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int shift = (program_icon.bytes_per_pixel == 3) ? 8 : 0;
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rmask = 0xff000000 >> shift;
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gmask = 0x00ff0000 >> shift;
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bmask = 0x0000ff00 >> shift;
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amask = 0x000000ff >> shift;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = (program_icon.bytes_per_pixel == 3) ? 0 : 0xff000000;
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#endif
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icon = SDL_CreateRGBSurfaceFrom(
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(void *)program_icon.pixel_data,
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program_icon.width, program_icon.height,
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program_icon.bytes_per_pixel * 8,
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program_icon.bytes_per_pixel * program_icon.width,
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rmask, gmask, bmask, amask);
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SDL_SetWindowIcon(Window, icon);
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SDL_FreeSurface(icon);
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/* "Wayland needs an event loop and rendering or it won't function."
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* https://github.com/libsdl-org/SDL/issues/7699#issuecomment-1545684792 */
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/* NOTE: This means that we need to readraw to even resize the
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@@ -781,6 +790,12 @@ S32 main(S32 argc, char *argv[])
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void *BaseAddress = (void *)(0);
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#endif
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SDLSetProgramIcon(Window);
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#if 0
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if(SDL_ShowCursor(SDL_DISABLE) < 0) {
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/* TODO: This didn't work . . . SDL_GetError() */
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}
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#endif
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GlobalRunning = TRUE;
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