73 lines
1.9 KiB
Makefile
73 lines
1.9 KiB
Makefile
ifeq ($(OS),Windows_NT)
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DETECTED_OS := windows
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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DETECTED_OS := macos
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else ifeq ($(UNAME_S),Linux)
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DETECTED_OS := linux
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else
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DETECTED_OS := unknown
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endif
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endif
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CC = clang
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UFLAGS =
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# NOTE: We comply with C89 (plain C), however the standard has no 64-bit
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# support. But, every compiler at that time supported long long,
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# hence we ignore the incompliance in our code.
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# NOTE: We allow function declrations with specifying void
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# (ex, void test() is allowed).
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FLAGS = -ansi -pedantic -pedantic-errors -Wno-long-long \
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-Wno-strict-prototypes -Wall -Wextra -fno-caret-diagnostics \
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-fno-show-column -Wno-missing-field-initializers \
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-Wno-unused-function -Wno-unused-parameter -Wno-unused-variable \
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-Wno-unused-but-set-variable
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ifeq ($(DETECTED_OS),macos)
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UFLAGS = -glldb
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INCLUDE = -I./sdl/include/
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LIBS = ./sdl/lib/arm-macos/libSDL2.a -lm
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FRAMEWORKS = -framework Cocoa -framework IOKit -framework CoreAudio \
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-framework AudioToolbox -framework ForceFeedback \
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-framework Carbon -framework GameController \
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-framework Metal -framework QuartzCore \
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-framework CoreHaptics
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else ifeq ($(DETECTED_OS),linux)
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UFLAGS = -ggdb -D_POSIX_C_SOURCE=200809L
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INCLUDE = -I./sdl/include/
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LIBS = ./sdl/lib/x86_64-linux/libSDL2.a -lm -lX11
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FRAMEWORKS =
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else ifeq ($(DETECTED_OS),windows)
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INCLUDE =
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LIBS =
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FRAMEWORKS =
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else
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INCLUDE =
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LIBS =
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FRAMEWORKS =
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endif
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EXE=handmadehero
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default: libhandmade $(EXE)
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libhandmade: handmade.c
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@ $(CC) $(FLAGS) $(UFLAGS) -fPIC -shared $(INCLUDE) $^ $(LIBS) \
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$(FRAMEWORKS) -o libhandmade.so
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$(EXE): sdl_handmade.c libhandmade
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@ $(CC) $(FLAGS) $(UFLAGS) $(INCLUDE) sdl_handmade.c $(LIBS) \
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$(FRAMEWORKS) -o $@
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run:
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./$(EXE)
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tags: $(OBJS)
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ctags -R *.h *.c
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clean:
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@rm -rf $(EXE) $(EXE).dSYM libhandmade.so libhandmade.so.dSYM
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