50 lines
1.0 KiB
C
50 lines
1.0 KiB
C
#ifndef SDL_HANDMADE_H
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#define SDL_HANDMADE_H
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#include <SDL.h>
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#include "core.h"
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#include "handmade.h"
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typedef struct sdl_window_size {
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S32 Width;
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S32 Height;
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} sdl_window_size;
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typedef struct sdl_window_position {
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S32 X;
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S32 Y;
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} sdl_window_position;
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typedef struct offscreen_buffer {
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/* Pixels are always 32-bit and have the bytes in BGRX
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* (little-endian). */
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SDL_Texture *Texture;
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void *Memory;
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S32 Width;
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S32 Height;
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S32 Pitch;
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} offscreen_buffer;
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typedef struct sdl_sound_output {
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S32 SamplesPerSecond;
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S32 BytesPerSample;
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S32 SecondaryBufferSize;
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S32 LatencySampleCount;
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void *Samples;
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} sdl_sound_output;
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/* TODO: We choose 1024 only because MacOS's MAXPATHLEN says such a value.
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* For example, linux/limits.h PATH_MAX says 4096. Windows has MAX_PATH. */
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#define SDL_STATE_PATH_SIZE 1024
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typedef struct sdl_state {
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U64 TotalSize;
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void *GameMmemoryBlock;
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char EXEDirPath[SDL_STATE_PATH_SIZE];
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char DLLPath[SDL_STATE_PATH_SIZE];
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} sdl_state;
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#endif
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