Files
handmadehero/Makefile
T

50 lines
1.2 KiB
Makefile

ifeq ($(OS),Windows_NT)
DETECTED_OS := windows
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
DETECTED_OS := macos
else ifeq ($(UNAME_S),Linux)
DETECTED_OS := linux
else
DETECTED_OS := unknown
endif
endif
CC = clang++
UFLAGS =
FLAGS = -Wall -Wextra -ggdb -fno-caret-diagnostics -fno-show-column -Wno-missing-field-initializers -Wno-unused-function -Wno-unused-parameter -Wno-unused-variable -Wno-unused-but-set-variable
#-std=c99 -pedantic
ifeq ($(DETECTED_OS),macos)
INCLUDE = -I./sdl/include/
LIBS = ./sdl/lib/arm-macos/libSDL2.a -lm
FRAMEWORKS = -framework Cocoa -framework IOKit -framework CoreAudio -framework AudioToolbox -framework ForceFeedback -framework Carbon -framework GameController -framework Metal -framework QuartzCore -framework CoreHaptics
else ifeq ($(DETECTED_OS),linux)
INCLUDE = -I./sdl/include/
LIBS = ./sdl/lib/x86_64-linux/libSDL2.a -lm -lX11
FRAMEWORKS =
else ifeq ($(DETECTED_OS),windows)
INCLUDE =
LIBS =
FRAMEWORKS =
else
INCLUDE =
LIBS =
FRAMEWORKS =
endif
EXE=handmadehero
$(EXE): sdl_handmade.cpp
$(CC) $(FLAGS) $(UFLAGS) $(INCLUDE) $^ $(LIBS) $(FRAMEWORKS) -o $@
tags: $(OBJS)
ctags -R *.h *.c
clean:
rm -rf $(EXE) $(EXE).dSYM